remove collider physics dummy stuff

This commit is contained in:
2020-02-05 11:38:15 +07:00
parent 120ec667f7
commit 724fdf47b1
5 changed files with 7 additions and 271 deletions

View File

@@ -10,19 +10,7 @@ local rect_collider = {
size = v2f.unit(),
---@type v2f
offset = v2f.zero(),
---@type boolean
sensor = false,
---@type number
density = 1.0,
---@type number
friction = 0.2,
---@type number
restitution = 0.0
offset = v2f.zero()
}
---@overload fun(self: rect_collider)
@@ -48,19 +36,7 @@ local circle_collider = {
radius = 1.0,
---@type v2f
offset = v2f.zero(),
---@type boolean
sensor = false,
---@type number
density = 1.0,
---@type number
friction = 0.2,
---@type number
restitution = 0.0
offset = v2f.zero()
}
---@overload fun(self: circle_collider)
@@ -90,19 +66,7 @@ local polygon_collider = {
v2f.new(-0.5, 0.5)},
---@type v2f
offset = v2f.zero(),
---@type boolean
sensor = false,
---@type number
density = 1.0,
---@type number
friction = 0.2,
---@type number
restitution = 0.0
offset = v2f.zero()
}
---@overload fun(self: polygon_collider)

View File

@@ -11,7 +11,7 @@ end
---@param go gobject
---@param type string
---@param event touchable_input_evt | touchable_mouse_evt
---@param event touchable_base_evt | touchable_mouse_evt
function M:on_event(go, type, event)
if type == "touchable.mouse_evt" then
the_debug:trace(string.format(