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math::make_loot_at_XX
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@@ -238,7 +238,8 @@ int e2d_main() {
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math::make_rotation_matrix4(make_rad(game_time) * 0.001f, 1.f, 0.f, 0.f) *
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math::make_rotation_matrix4(make_rad(game_time) * 0.001f, 0.f, 1.f, 0.f) *
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math::make_rotation_matrix4(make_rad(game_time) * 0.001f, 0.f, 0.f, 1.f) *
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math::make_translation_matrix4(0.f,0.f,3.f) *
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math::make_translation_matrix4(0.f, 0.f, 0.f) *
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math::make_loot_at_lh_matrix4({0.f,0.f,-3.f}, v3f::zero(), v3f::unit_y()) *
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projection;
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material.properties()
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