register spine system in the starter instead sample source

This commit is contained in:
2019-08-23 01:16:10 +07:00
parent 87584e493a
commit 5b68c7430c
2 changed files with 7 additions and 6 deletions

View File

@@ -143,8 +143,7 @@ namespace
bool create_systems() {
ecs::registry_filler(the<world>().registry())
.system<game_system>(world::priority_update, raptor_gobj_)
.system<camera_system>(world::priority_pre_render)
.system<spine_system>(world::priority_update);
.system<camera_system>(world::priority_pre_render);
return true;
}