mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-14 16:09:06 +07:00
initialization all modules in engine
This commit is contained in:
@@ -104,137 +104,149 @@ namespace
|
||||
vertex{{-x, y, -z}, {1, 0}},
|
||||
vertex{{-x, y, z}, {0, 0}}};
|
||||
}
|
||||
|
||||
class game final : public application {
|
||||
public:
|
||||
bool initialize() final {
|
||||
the<vfs>().register_scheme<archive_file_source>(
|
||||
"piratepack",
|
||||
the<vfs>().open(url("resources://bin/kenney_piratepack.zip")));
|
||||
|
||||
the<vfs>().register_scheme_alias(
|
||||
"ships",
|
||||
url("piratepack://PNG/Retina/Ships"));
|
||||
|
||||
shader_ = the<render>().create_shader(
|
||||
vs_source_cstr, fs_source_cstr);
|
||||
|
||||
texture_ = the<render>().create_texture(
|
||||
the<vfs>().open(url("ships://ship (3).png")));
|
||||
|
||||
if ( !shader_ || !texture_ ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto indices = generate_cube_indices();
|
||||
index_buffer_ = the<render>().create_index_buffer(
|
||||
buffer(indices.data(), indices.size() * sizeof(indices[0])),
|
||||
index_declaration::index_type::unsigned_byte,
|
||||
index_buffer::usage::static_draw);
|
||||
|
||||
const auto vertices = generate_cube_vertices(make_vec3(1.f));
|
||||
vertex_buffer_ = the<render>().create_vertex_buffer(
|
||||
buffer(vertices.data(), vertices.size() * sizeof(vertices[0])),
|
||||
vertex::decl(),
|
||||
vertex_buffer::usage::static_draw);
|
||||
|
||||
render_target_ = the<render>().create_render_target(
|
||||
the<window>().real_size() / 10u,
|
||||
pixel_declaration::pixel_type::rgba8,
|
||||
pixel_declaration::pixel_type::depth16,
|
||||
render_target::external_texture::color_and_depth);
|
||||
|
||||
if ( !index_buffer_ || !vertex_buffer_ || !render_target_ ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
rt_props_ = render::property_block()
|
||||
.sampler("u_texture", render::sampler_state()
|
||||
.texture(render_target_->color())
|
||||
.min_filter(render::sampler_min_filter::linear)
|
||||
.mag_filter(render::sampler_mag_filter::linear));
|
||||
|
||||
tex_props_ = render::property_block()
|
||||
.sampler("u_texture", render::sampler_state()
|
||||
.texture(texture_)
|
||||
.min_filter(render::sampler_min_filter::linear)
|
||||
.mag_filter(render::sampler_mag_filter::linear));
|
||||
|
||||
material_ = render::material()
|
||||
.add_pass(render::pass_state()
|
||||
.states(render::state_block()
|
||||
.capabilities(render::capabilities_state()
|
||||
.blending(true)
|
||||
.culling(true)
|
||||
.depth_test(true))
|
||||
.blending(render::blending_state()
|
||||
.src_factor(render::blending_factor::src_alpha)
|
||||
.dst_factor(render::blending_factor::one_minus_src_alpha))
|
||||
.culling(render::culling_state()
|
||||
.mode(render::culling_mode::ccw)
|
||||
.face(render::culling_face::back)))
|
||||
.shader(shader_))
|
||||
.properties(render::property_block()
|
||||
.sampler("u_texture", render::sampler_state()
|
||||
.texture(texture_)
|
||||
.min_filter(render::sampler_min_filter::linear)
|
||||
.mag_filter(render::sampler_mag_filter::linear)));
|
||||
|
||||
geometry_ = render::geometry()
|
||||
.indices(index_buffer_)
|
||||
.add_vertices(vertex_buffer_);
|
||||
|
||||
begin_game_time_ = time::now_ms();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool frame_tick() final {
|
||||
const keyboard& k = the<input>().keyboard();
|
||||
if ( the<window>().should_close() || k.is_key_just_released(keyboard_key::escape) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto game_time = (time::now_ms() - begin_game_time_).cast_to<f32>().value;
|
||||
const auto framebuffer_size = the<window>().real_size().cast_to<f32>();
|
||||
const auto projection = math::make_perspective_lh_matrix4(
|
||||
make_deg(45.f),
|
||||
framebuffer_size.x / framebuffer_size.y,
|
||||
0.1f,
|
||||
100.f);
|
||||
|
||||
const auto MVP =
|
||||
math::make_rotation_matrix4(make_rad(game_time) * 0.001f, 1.f, 0.f, 0.f) *
|
||||
math::make_rotation_matrix4(make_rad(game_time) * 0.001f, 0.f, 1.f, 0.f) *
|
||||
math::make_rotation_matrix4(make_rad(game_time) * 0.001f, 0.f, 0.f, 1.f) *
|
||||
math::make_translation_matrix4(0.f, 0.f, 0.f) *
|
||||
math::make_loot_at_lh_matrix4({0.f,0.f,-2.f}, v3f::zero(), v3f::unit_y()) *
|
||||
projection;
|
||||
|
||||
material_.properties()
|
||||
.property("u_time", game_time)
|
||||
.property("u_MVP", MVP);
|
||||
|
||||
the<render>().execute(render::command_block<64>()
|
||||
.add_command(render::target_command(render_target_))
|
||||
.add_command(render::viewport_command(render_target_->size()))
|
||||
.add_command(render::clear_command()
|
||||
.color_value({0.f, 0.4f, 0.f, 1.f}))
|
||||
.add_command(render::draw_command(material_, geometry_, tex_props_)));
|
||||
|
||||
the<render>().execute(render::command_block<64>()
|
||||
.add_command(render::target_command(nullptr))
|
||||
.add_command(render::viewport_command(the<window>().real_size()))
|
||||
.add_command(render::clear_command()
|
||||
.color_value({1.f, 0.4f, 0.f, 1.f}))
|
||||
.add_command(render::draw_command(material_, geometry_, rt_props_))
|
||||
.add_command(render::swap_command(true)));
|
||||
|
||||
return true;
|
||||
}
|
||||
private:
|
||||
shader_ptr shader_;
|
||||
texture_ptr texture_;
|
||||
index_buffer_ptr index_buffer_;
|
||||
vertex_buffer_ptr vertex_buffer_;
|
||||
render_target_ptr render_target_;
|
||||
render::property_block rt_props_;
|
||||
render::property_block tex_props_;
|
||||
render::material material_;
|
||||
render::geometry geometry_;
|
||||
milliseconds<i64> begin_game_time_;
|
||||
};
|
||||
}
|
||||
|
||||
int e2d_main() {
|
||||
{
|
||||
modules::initialize<vfs>()
|
||||
.register_scheme<filesystem_file_source>("file");
|
||||
modules::initialize<debug>()
|
||||
.register_sink<debug_console_sink>();
|
||||
modules::initialize<input>();
|
||||
modules::initialize<window>(v2u{640, 480}, "Enduro2D", false)
|
||||
.register_event_listener<window_input_source>(the<input>());
|
||||
modules::initialize<render>(the<debug>(), the<window>());
|
||||
}
|
||||
{
|
||||
str resources;
|
||||
filesystem::extract_predef_path(resources, filesystem::predef_path::resources);
|
||||
the<vfs>().register_scheme_alias(
|
||||
"resources",
|
||||
url{"file", resources});
|
||||
the<vfs>().register_scheme<archive_file_source>(
|
||||
"piratepack",
|
||||
the<vfs>().open(url("resources://bin/kenney_piratepack.zip")));
|
||||
the<vfs>().register_scheme_alias("ships", url("piratepack://PNG/Retina/Ships"));
|
||||
}
|
||||
|
||||
auto texture = the<render>().create_texture(
|
||||
the<vfs>().open(url("ships://ship (3).png")));
|
||||
|
||||
const auto shader = the<render>().create_shader(
|
||||
vs_source_cstr, fs_source_cstr);
|
||||
|
||||
const auto indices = generate_cube_indices();
|
||||
const auto index_buffer = the<render>().create_index_buffer(
|
||||
buffer(indices.data(), indices.size() * sizeof(indices[0])),
|
||||
index_declaration::index_type::unsigned_byte,
|
||||
index_buffer::usage::static_draw);
|
||||
|
||||
const auto vertices = generate_cube_vertices(make_vec3(1.f));
|
||||
const auto vertex_buffer = the<render>().create_vertex_buffer(
|
||||
buffer(vertices.data(), vertices.size() * sizeof(vertices[0])),
|
||||
vertex::decl(),
|
||||
vertex_buffer::usage::static_draw);
|
||||
|
||||
if ( !texture || !shader || !index_buffer || !vertex_buffer ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
auto material = render::material()
|
||||
.add_pass(render::pass_state()
|
||||
.states(render::state_block()
|
||||
.capabilities(render::capabilities_state()
|
||||
.blending(true)
|
||||
.culling(true)
|
||||
.depth_test(true))
|
||||
.blending(render::blending_state()
|
||||
.src_factor(render::blending_factor::src_alpha)
|
||||
.dst_factor(render::blending_factor::one_minus_src_alpha))
|
||||
.culling(render::culling_state()
|
||||
.mode(render::culling_mode::ccw)
|
||||
.face(render::culling_face::back)))
|
||||
.shader(shader))
|
||||
.properties(render::property_block()
|
||||
.sampler("u_texture", render::sampler_state()
|
||||
.texture(texture)
|
||||
.min_filter(render::sampler_min_filter::linear)
|
||||
.mag_filter(render::sampler_mag_filter::linear)));
|
||||
|
||||
auto geometry = render::geometry()
|
||||
.indices(index_buffer)
|
||||
.add_vertices(vertex_buffer);
|
||||
|
||||
const auto begin_game_time = time::now_ms();
|
||||
const auto framebuffer_size = the<window>().real_size().cast_to<f32>();
|
||||
const auto projection = math::make_perspective_lh_matrix4(
|
||||
make_deg(45.f),
|
||||
framebuffer_size.x / framebuffer_size.y,
|
||||
0.1f,
|
||||
100.f);
|
||||
|
||||
const auto rt = the<render>().create_render_target(
|
||||
the<window>().real_size() / 10u,
|
||||
pixel_declaration::pixel_type::rgba8,
|
||||
pixel_declaration::pixel_type::depth16,
|
||||
render_target::external_texture::color_and_depth);
|
||||
|
||||
auto rt_props = render::property_block()
|
||||
.sampler("u_texture", render::sampler_state()
|
||||
.texture(rt->color())
|
||||
.min_filter(render::sampler_min_filter::linear)
|
||||
.mag_filter(render::sampler_mag_filter::linear));
|
||||
|
||||
auto texture_props = render::property_block()
|
||||
.sampler("u_texture", render::sampler_state()
|
||||
.texture(texture)
|
||||
.min_filter(render::sampler_min_filter::linear)
|
||||
.mag_filter(render::sampler_mag_filter::linear));
|
||||
|
||||
const keyboard& k = the<input>().keyboard();
|
||||
while ( !the<window>().should_close() && !k.is_key_just_released(keyboard_key::escape) ) {
|
||||
const auto game_time = (time::now_ms() - begin_game_time).cast_to<f32>().value;
|
||||
|
||||
const auto MVP =
|
||||
math::make_rotation_matrix4(make_rad(game_time) * 0.001f, 1.f, 0.f, 0.f) *
|
||||
math::make_rotation_matrix4(make_rad(game_time) * 0.001f, 0.f, 1.f, 0.f) *
|
||||
math::make_rotation_matrix4(make_rad(game_time) * 0.001f, 0.f, 0.f, 1.f) *
|
||||
math::make_translation_matrix4(0.f, 0.f, 0.f) *
|
||||
math::make_loot_at_lh_matrix4({0.f,0.f,-2.f}, v3f::zero(), v3f::unit_y()) *
|
||||
projection;
|
||||
|
||||
material.properties()
|
||||
.property("u_time", game_time)
|
||||
.property("u_MVP", MVP);
|
||||
|
||||
the<render>().execute(render::command_block<64>()
|
||||
.add_command(render::target_command(rt))
|
||||
.add_command(render::viewport_command(rt->size()))
|
||||
.add_command(render::clear_command()
|
||||
.color_value({0.f, 0.4f, 0.f, 1.f}))
|
||||
.add_command(render::draw_command(material, geometry, texture_props)));
|
||||
|
||||
the<render>().execute(render::command_block<64>()
|
||||
.add_command(render::target_command(nullptr))
|
||||
.add_command(render::viewport_command(the<window>().real_size()))
|
||||
.add_command(render::clear_command()
|
||||
.color_value({1.f, 0.4f, 0.f, 1.f}))
|
||||
.add_command(render::draw_command(material, geometry, rt_props))
|
||||
.add_command(render::swap_command(true)));
|
||||
|
||||
the<input>().frame_tick();
|
||||
window::poll_events();
|
||||
}
|
||||
|
||||
auto params = engine::parameters("sample_02", "enduro2d");
|
||||
modules::initialize<engine>(params).start<game>();
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user