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https://github.com/enduro2d/enduro2d.git
synced 2025-12-15 00:11:55 +07:00
touchable::under_mouse flag impl
This commit is contained in:
@@ -6,9 +6,209 @@
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#include <enduro2d/high/systems/input_system.hpp>
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#include <enduro2d/high/components/actor.hpp>
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#include <enduro2d/high/components/camera.hpp>
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#include <enduro2d/high/components/colliders.hpp>
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#include <enduro2d/high/components/disabled.hpp>
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#include <enduro2d/high/components/scene.hpp>
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#include <enduro2d/high/components/touchable.hpp>
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#include <enduro2d/high/gobject.hpp>
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#include <enduro2d/high/node.hpp>
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#define PNPOLY_IMPLEMENTATION
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#include <3rdparty/pnpoly.h/pnpoly.h>
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namespace
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{
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using namespace e2d;
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struct world_space_rect_collider {
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using src_collider_t = rect_collider;
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std::array<v3f, 4> points{};
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};
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struct world_space_circle_collider {
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using src_collider_t = circle_collider;
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std::array<v3f, 12> points{};
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};
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struct world_space_polygon_collider {
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using src_collider_t = polygon_collider;
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vector<v3f> points{};
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};
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void update_world_space_collider(
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world_space_rect_collider& dst,
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const rect_collider& src,
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const m4f& local_to_world)
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{
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const v2f& of = src.offset();
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const v2f& hs = src.size() * 0.5f;
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const v2f p1{of.x - hs.x, of.y - hs.y};
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const v2f p2{of.x + hs.x, of.y - hs.y};
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const v2f p3{of.x + hs.x, of.y + hs.y};
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const v2f p4{of.x - hs.x, of.y + hs.y};
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dst.points[0] = v3f(v4f(p1, 0.f, 1.f) * local_to_world);
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dst.points[1] = v3f(v4f(p2, 0.f, 1.f) * local_to_world);
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dst.points[2] = v3f(v4f(p3, 0.f, 1.f) * local_to_world);
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dst.points[3] = v3f(v4f(p4, 0.f, 1.f) * local_to_world);
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}
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void update_world_space_collider(
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world_space_circle_collider& dst,
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const circle_collider& src,
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const m4f& local_to_world)
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{
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const v2f& of = src.offset();
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for ( std::size_t i = 0, e = dst.points.size(); i < e; ++i ) {
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const radf a =
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math::two_pi<f32>() /
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math::numeric_cast<f32>(e) *
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math::numeric_cast<f32>(i);
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const v2f p =
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of +
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v2f(math::cos(a), math::sin(a)) *
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src.radius();
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dst.points[i] = v3f(v4f(p, 0.f, 1.f) * local_to_world);
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}
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}
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void update_world_space_collider(
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world_space_polygon_collider& dst,
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const polygon_collider& src,
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const m4f& local_to_world)
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{
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const vector<v2f>& src_points = src.points();
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dst.points.clear();
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if ( dst.points.capacity() < src_points.size() ) {
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dst.points.reserve(math::max(dst.points.capacity() * 2u, src_points.size()));
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}
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const v2f& of = src.offset();
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for ( std::size_t i = 0, e = src_points.size(); i < e; ++i ) {
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const v2f p = of + src_points[i];
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dst.points.push_back(v3f(v4f(p, 0.f, 1.f) * local_to_world));
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}
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}
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template < typename WorldSpaceCollider >
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void update_world_space_colliders(ecs::registry& owner) {
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using dst_collider_t = WorldSpaceCollider;
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using src_collider_t = typename WorldSpaceCollider::src_collider_t;
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owner.for_joined_components<touchable, src_collider_t, actor>([](
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ecs::entity e,
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const touchable&,
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const src_collider_t& src,
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const actor& a)
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{
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update_world_space_collider(
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e.ensure_component<dst_collider_t>(),
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src,
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a.node() ? a.node()->world_matrix() : m4f::identity());
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}, !ecs::exists_any<disabled<touchable>, disabled<src_collider_t>>());
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}
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}
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namespace
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{
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using namespace e2d;
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bool is_collider_under_mouse(
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const world_space_rect_collider& c,
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const v2f& mouse_p,
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const m4f& camera_vp,
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const b2f& camera_viewport) noexcept
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{
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std::array<
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v2f,
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std::tuple_size_v<decltype(c.points)>
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> points;
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std::transform(c.points.begin(), c.points.end(), points.begin(), [
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&camera_vp,
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&camera_viewport
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](const v3f& point) noexcept {
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return v2f(math::project(point, camera_vp, camera_viewport).first);
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});
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return !!pnpoly_aos(
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math::numeric_cast<int>(points.size()),
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points.data()->data(),
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mouse_p.x, mouse_p.y);
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}
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bool is_collider_under_mouse(
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const world_space_circle_collider& c,
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const v2f& mouse_p,
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const m4f& camera_vp,
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const b2f& camera_viewport) noexcept
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{
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std::array<
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v2f,
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std::tuple_size_v<decltype(c.points)>
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> points;
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std::transform(c.points.begin(), c.points.end(), points.begin(), [
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&camera_vp,
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&camera_viewport
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](const v3f& point) noexcept {
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return v2f(math::project(point, camera_vp, camera_viewport).first);
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});
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return !!pnpoly_aos(
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math::numeric_cast<int>(points.size()),
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points.data()->data(),
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mouse_p.x, mouse_p.y);
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}
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bool is_collider_under_mouse(
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const world_space_polygon_collider& c,
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const v2f& mouse_p,
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const m4f& camera_vp,
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const b2f& camera_viewport) noexcept
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{
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static thread_local std::vector<v2f> points;
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points.clear();
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if ( points.capacity() < c.points.size() ) {
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points.reserve(math::max(points.capacity() * 2u, c.points.size()));
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}
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std::transform(c.points.begin(), c.points.end(), std::back_inserter(points), [
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&camera_vp,
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&camera_viewport
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](const v3f& point) noexcept {
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return v2f(math::project(point, camera_vp, camera_viewport).first);
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});
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return !!pnpoly_aos(
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math::numeric_cast<int>(points.size()),
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points.data()->data(),
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mouse_p.x, mouse_p.y);
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}
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template < typename WorldSpaceCollider >
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void update_colliders_under_mouse(
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ecs::registry& owner,
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const v2f& mouse_p,
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const m4f& camera_vp,
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const b2f& camera_viewport)
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{
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using world_space_collider_t = WorldSpaceCollider;
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owner.for_joined_components<touchable, world_space_collider_t>([
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&mouse_p,
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&camera_vp,
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&camera_viewport
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](ecs::entity e, const touchable&, const world_space_collider_t& c){
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if ( is_collider_under_mouse(c, mouse_p, camera_vp, camera_viewport) ) {
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e.ensure_component<touchable::under_mouse>();
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}
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}, !ecs::exists_any<disabled<touchable>, disabled<world_space_collider_t>>());
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}
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}
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namespace e2d
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@@ -19,12 +219,67 @@ namespace e2d
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class input_system::internal_state final : private noncopyable {
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public:
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internal_state() = default;
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internal_state(input& i, window& w)
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: input_(i)
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, window_(w) {}
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~internal_state() noexcept = default;
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void process_update(ecs::registry& owner) {
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E2D_UNUSED(owner);
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owner.remove_all_components<touchable::touched>();
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owner.remove_all_components<touchable::under_mouse>();
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update_world_space_colliders<world_space_rect_collider>(owner);
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update_world_space_colliders<world_space_circle_collider>(owner);
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update_world_space_colliders<world_space_polygon_collider>(owner);
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owner.for_joined_components<camera::input, camera>([this, &owner](
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const ecs::const_entity&,
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const camera::input&,
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const camera& camera)
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{
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const v2u& target_size = camera.target()
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? camera.target()->size()
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: window_.framebuffer_size();
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const v2f& mouse_p = math::normalized_to_point(
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b2f(target_size.cast_to<f32>()),
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math::point_to_normalized(
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b2f(window_.real_size().cast_to<f32>()),
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input_.mouse().cursor_pos()));
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const m4f& camera_vp =
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camera.view() * camera.projection();
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const b2f& camera_viewport = b2f(
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camera.viewport().position * target_size.cast_to<f32>(),
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camera.viewport().size * target_size.cast_to<f32>());
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if ( !math::inside(camera_viewport, mouse_p) ) {
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return;
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}
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update_colliders_under_mouse<world_space_rect_collider>(
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owner,
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mouse_p,
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camera_vp,
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camera_viewport);
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update_colliders_under_mouse<world_space_circle_collider>(
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owner,
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mouse_p,
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camera_vp,
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camera_viewport);
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update_colliders_under_mouse<world_space_polygon_collider>(
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owner,
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mouse_p,
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camera_vp,
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camera_viewport);
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}, !ecs::exists<disabled<camera>>());
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}
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private:
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input& input_;
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window& window_;
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};
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//
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@@ -32,7 +287,7 @@ namespace e2d
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//
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input_system::input_system()
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: state_(new internal_state()) {}
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: state_(new internal_state(the<input>(), the<window>())) {}
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input_system::~input_system() noexcept = default;
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void input_system::process(
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