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add scale and mode to sprite_renderer
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@@ -3,6 +3,12 @@ local sprite_renderer = {
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---@type color32
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tint = color32.white(),
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---@type v2f
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scale = v2f.unit(),
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---@type sprite_renderer_modes
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mode = sprite_renderer.modes.simple,
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---@type sprite_renderer_blendings
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blending = sprite_renderer.blendings.normal,
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@@ -13,6 +19,12 @@ local sprite_renderer = {
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sprite = nil
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}
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---@class sprite_renderer_modes
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sprite_renderer.modes = {
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simple = "simple",
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sliced = "sliced"
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}
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---@class sprite_renderer_blendings
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sprite_renderer.blendings = {
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normal = "normal",
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