add scale and mode to sprite_renderer

This commit is contained in:
BlackMATov
2020-02-25 12:49:30 +07:00
parent 1d4cddff18
commit 201041ed9d
4 changed files with 108 additions and 2 deletions

View File

@@ -3,6 +3,12 @@ local sprite_renderer = {
---@type color32
tint = color32.white(),
---@type v2f
scale = v2f.unit(),
---@type sprite_renderer_modes
mode = sprite_renderer.modes.simple,
---@type sprite_renderer_blendings
blending = sprite_renderer.blendings.normal,
@@ -13,6 +19,12 @@ local sprite_renderer = {
sprite = nil
}
---@class sprite_renderer_modes
sprite_renderer.modes = {
simple = "simple",
sliced = "sliced"
}
---@class sprite_renderer_blendings
sprite_renderer.blendings = {
normal = "normal",