add scale and mode to sprite_renderer

This commit is contained in:
BlackMATov
2020-02-25 12:49:30 +07:00
parent 1d4cddff18
commit 201041ed9d
4 changed files with 108 additions and 2 deletions

View File

@@ -16,6 +16,10 @@ namespace e2d
{
class sprite_renderer final {
public:
ENUM_HPP_CLASS_DECL(modes, u8,
(simple)
(sliced))
ENUM_HPP_CLASS_DECL(blendings, u8,
(normal)
(additive)
@@ -28,6 +32,12 @@ namespace e2d
sprite_renderer& tint(const color32& value) noexcept;
[[nodiscard]] const color32& tint() const noexcept;
sprite_renderer& scale(const v2f& value) noexcept;
[[nodiscard]] const v2f& scale() const noexcept;
sprite_renderer& mode(modes value) noexcept;
[[nodiscard]] modes mode() const noexcept;
sprite_renderer& blending(blendings value) noexcept;
[[nodiscard]] blendings blending() const noexcept;
@@ -42,6 +52,8 @@ namespace e2d
[[nodiscard]] material_asset::ptr find_material(str_hash name) const noexcept;
private:
color32 tint_ = color32::white();
v2f scale_ = v2f::unit();
modes mode_ = modes::simple;
blendings blending_ = blendings::normal;
bool filtering_ = true;
sprite_asset::ptr sprite_;
@@ -49,6 +61,7 @@ namespace e2d
};
}
ENUM_HPP_REGISTER_TRAITS(e2d::sprite_renderer::modes)
ENUM_HPP_REGISTER_TRAITS(e2d::sprite_renderer::blendings)
namespace e2d
@@ -94,11 +107,24 @@ namespace e2d
return tint_;
}
inline sprite_renderer& sprite_renderer::filtering(bool value) noexcept {
filtering_ = value;
inline sprite_renderer& sprite_renderer::scale(const v2f& value) noexcept {
scale_ = value;
return *this;
}
inline const v2f& sprite_renderer::scale() const noexcept {
return scale_;
}
inline sprite_renderer& sprite_renderer::mode(modes value) noexcept {
mode_ = value;
return *this;
}
inline sprite_renderer::modes sprite_renderer::mode() const noexcept {
return mode_;
}
inline sprite_renderer& sprite_renderer::blending(blendings value) noexcept {
blending_ = value;
return *this;
@@ -108,6 +134,11 @@ namespace e2d
return blending_;
}
inline sprite_renderer& sprite_renderer::filtering(bool value) noexcept {
filtering_ = value;
return *this;
}
inline bool sprite_renderer::filtering() const noexcept {
return filtering_;
}