mirror of
https://github.com/enduro2d/enduro2d.git
synced 2026-01-05 01:51:02 +07:00
remove quat and little clean up math
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@@ -13,7 +13,7 @@ namespace
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};
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struct renderer_rotator {
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v3f axis;
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v3f delta;
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};
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class game_system final : public systems::update_system {
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@@ -68,16 +68,13 @@ namespace
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[&event](const ecs::const_entity&, const node_rotator&, actor& act){
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const node_iptr node = act.node();
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if ( node ) {
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node->rotation(make_rad(event.time));
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node->rotation(event.time);
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}
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});
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owner.for_joined_components<renderer_rotator, renderer>(
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[&event](const ecs::const_entity&, const renderer_rotator& rot, renderer& r){
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const q4f q = math::make_quat_from_axis_angle(
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make_rad(event.time),
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rot.axis);
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r.rotation(q);
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r.rotation(r.rotation() + rot.delta * event.dt);
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});
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}
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};
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@@ -114,7 +111,7 @@ namespace
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the<world>().instantiate(
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prefab,
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scene_i.component<actor>()->node(),
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make_trs2(v2f{0,50.f}, radf::zero(), v2f{20.f}));
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make_trs2(v2f{0,50.f}, 0.f, v2f{20.f}));
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}
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{
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@@ -147,7 +144,7 @@ namespace
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for ( std::size_t j = 0; j < 5; ++j ) {
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t2f trans{
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{-80.f + j * 40.f, -200.f + i * 40.f},
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radf::zero(),
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0.f,
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{2.f,2.f}};
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gobject inst = the<world>().instantiate(
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prefab_a,
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@@ -159,7 +156,7 @@ namespace
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.component<node_rotator>()
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.component<actor>(node::create(make_trs2(
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v2f{20.f,0.f},
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radf::zero(),
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0.f,
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v2f{0.3f,0.3f})));
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the<world>().instantiate(
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