mirror of
https://github.com/enduro2d/enduro2d-bootstrap.git
synced 2025-12-12 19:18:32 +07:00
82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
/*******************************************************************************
|
|
* This file is part of the "Enduro2D"
|
|
* For conditions of distribution and use, see copyright notice in LICENSE.md
|
|
* Copyright (C) 2018-2020, by Matvey Cherevko (blackmatov@gmail.com)
|
|
******************************************************************************/
|
|
|
|
#include <enduro2d/enduro2d.hpp>
|
|
using namespace e2d;
|
|
|
|
namespace
|
|
{
|
|
class game_system final : public systems::update_system {
|
|
public:
|
|
void process(
|
|
ecs::registry& owner,
|
|
const systems::update_event& event) override
|
|
{
|
|
E2D_UNUSED(owner, event);
|
|
const keyboard& k = the<input>().keyboard();
|
|
|
|
if ( k.is_key_just_released(keyboard_key::f1) ) {
|
|
the<dbgui>().toggle_visible(!the<dbgui>().visible());
|
|
}
|
|
|
|
if ( k.is_key_just_released(keyboard_key::escape) ) {
|
|
the<window>().set_should_close(true);
|
|
}
|
|
|
|
if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
|
|
the<window>().toggle_fullscreen(!the<window>().fullscreen());
|
|
}
|
|
}
|
|
};
|
|
|
|
class game final : public starter::application {
|
|
public:
|
|
bool initialize() final {
|
|
{
|
|
ecs::registry_filler(the<world>().registry())
|
|
.feature<struct game_feature>(ecs::feature()
|
|
.add_system<game_system>());
|
|
}
|
|
|
|
{
|
|
prefab scene_prefab;
|
|
scene_prefab.prototype()
|
|
.component<named>(named()
|
|
.name("scene"))
|
|
.component<scene>();
|
|
|
|
prefab camera_prefab;
|
|
camera_prefab.prototype()
|
|
.component<named>(named()
|
|
.name("camera"))
|
|
.component<camera>(camera()
|
|
.background({1.f, 0.4f, 0.f, 1.f}))
|
|
.component<camera::gizmos>();
|
|
|
|
gobject scene_go = the<world>().instantiate(scene_prefab);
|
|
gobject camera_go = the<world>().instantiate(camera_prefab);
|
|
|
|
node_iptr scene_node = scene_go.component<actor>()->node();
|
|
node_iptr camera_node = camera_go.component<actor>()->node();
|
|
|
|
scene_node->add_child(camera_node);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
}
|
|
|
|
int e2d_main(int argc, char *argv[]) {
|
|
const auto params = starter::parameters(
|
|
engine::parameters("bootstrap", "enduro2d")
|
|
.timer_params(engine::timer_parameters()
|
|
.maximal_framerate(100)));
|
|
modules::initialize<starter>(argc, argv, params).start<game>();
|
|
modules::shutdown<starter>();
|
|
return 0;
|
|
}
|