system processing priority

This commit is contained in:
2019-03-11 20:50:13 +07:00
parent 402f6243de
commit 8d9e112e7a
3 changed files with 102 additions and 16 deletions

View File

@@ -909,7 +909,7 @@ TEST_CASE("registry") {
};
ecs::registry w;
w.add_system<movement_system>();
w.add_system<movement_system>(0);
auto e1 = w.create_entity();
auto e2 = w.create_entity();
@@ -919,7 +919,7 @@ TEST_CASE("registry") {
e2.assign_component<position_c>(5, 6);
e2.assign_component<velocity_c>(7, 8);
w.process_systems();
w.process_all_systems();
REQUIRE(e1.get_component<position_c>().x == 1 + 3);
REQUIRE(e1.get_component<position_c>().y == 2 + 4);
@@ -927,6 +927,56 @@ TEST_CASE("registry") {
REQUIRE(e2.get_component<position_c>().x == 5 + 7);
REQUIRE(e2.get_component<position_c>().y == 6 + 8);
}
{
class system_n : public ecs::system {
public:
system_n(int& i, int n) : i_(i), n_(n) {}
void process(ecs::registry&) override {
i_ += n_;
}
private:
int& i_;
int n_;
};
int i = 0;
ecs::registry w;
w.add_system<system_n>(20, std::ref(i), 2);
w.add_system<system_n>(10, std::ref(i), 1);
REQUIRE(i == 0);
w.process_all_systems();
REQUIRE(i == 3);
w.process_systems_below(10);
REQUIRE(i == 4);
w.process_systems_above(20);
REQUIRE(i == 6);
w.process_systems_below(20);
REQUIRE(i == 9);
w.process_systems_above(10);
REQUIRE(i == 12);
w.process_systems_below(9);
w.process_systems_above(21);
REQUIRE(i == 12);
w.process_systems_in_range(0, 9);
w.process_systems_in_range(11, 19);
w.process_systems_in_range(21, 30);
REQUIRE(i == 12);
w.process_systems_in_range(0, 10);
REQUIRE(i == 13);
w.process_systems_in_range(10, 19);
REQUIRE(i == 14);
w.process_systems_in_range(10, 20);
REQUIRE(i == 17);
w.process_systems_in_range(20, 30);
REQUIRE(i == 19);
w.process_systems_in_range(10, 20);
REQUIRE(i == 22);
w.process_systems_in_range(0, 30);
REQUIRE(i == 25);
}
}
}
@@ -976,8 +1026,8 @@ TEST_CASE("example") {
};
ecs_hpp::registry world;
world.add_system<movement_system>();
world.add_system<gravity_system>(9.8f);
world.add_system<movement_system>(0);
world.add_system<gravity_system>(1, 9.8f);
auto entity_one = world.create_entity();
world.assign_component<position_component>(entity_one, 4.f, 2.f);
@@ -987,5 +1037,5 @@ TEST_CASE("example") {
entity_two.assign_component<position_component>(4.f, 2.f);
entity_two.assign_component<velocity_component>(10.f, 20.f);
world.process_systems();
world.process_all_systems();
}