/******************************************************************************* * This file is part of the "https://github.com/blackmatov/vmath.hpp" * For conditions of distribution and use, see copyright notice in LICENSE.md * Copyright (C) 2020, by Matvey Cherevko (blackmatov@gmail.com) ******************************************************************************/ #include #define CATCH_CONFIG_FAST_COMPILE #include #include "vmath_tests.hpp" namespace { using namespace vmath_hpp; using namespace vmath_tests; } TEST_CASE("vmath/ext") { SECTION("units") { STATIC_REQUIRE(zero2 == int2(0,0)); STATIC_REQUIRE(zero3 == int3(0,0,0)); STATIC_REQUIRE(zero4 == int4(0,0,0,0)); STATIC_REQUIRE(unit2 == int2(1,1)); STATIC_REQUIRE(unit2_x == int2(1,0)); STATIC_REQUIRE(unit2_y == int2(0,1)); STATIC_REQUIRE(unit3 == int3(1,1,1)); STATIC_REQUIRE(unit3_x == int3(1,0,0)); STATIC_REQUIRE(unit3_y == int3(0,1,0)); STATIC_REQUIRE(unit3_z == int3(0,0,1)); STATIC_REQUIRE(unit4 == int4(1,1,1,1)); STATIC_REQUIRE(unit4_x == int4(1,0,0,0)); STATIC_REQUIRE(unit4_y == int4(0,1,0,0)); STATIC_REQUIRE(unit4_z == int4(0,0,1,0)); STATIC_REQUIRE(unit4_w == int4(0,0,0,1)); STATIC_REQUIRE(zero2x2 == int2x2(0,0,0,0)); STATIC_REQUIRE(zero3x3 == int3x3(0,0,0,0,0,0,0,0,0)); STATIC_REQUIRE(zero4x4 == int4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)); STATIC_REQUIRE(unit2x2 == int2x2(1,1,1,1)); STATIC_REQUIRE(unit3x3 == int3x3(1,1,1,1,1,1,1,1,1)); STATIC_REQUIRE(unit4x4 == int4x4(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1)); STATIC_REQUIRE(identity2x2 == int2x2()); STATIC_REQUIRE(identity3x3 == int3x3()); STATIC_REQUIRE(identity4x4 == int4x4()); } SECTION("hash") { REQUIRE(std::hash{}({1,2}) == std::hash{}({1,2})); REQUIRE_FALSE(std::hash{}({1,2}) == std::hash{}({2,1})); REQUIRE(std::hash{}({1,2,3}) == std::hash{}({1,2,3})); REQUIRE_FALSE(std::hash{}({1,2,3}) == std::hash{}({3,2,1})); REQUIRE(std::hash{}({1,2,3,4}) == std::hash{}({1,2,3,4})); REQUIRE_FALSE(std::hash{}({1,2,3,4}) == std::hash{}({3,2,1,4})); REQUIRE(std::hash{}({1,2,3,4}) == std::hash{}({1,2,3,4})); REQUIRE_FALSE(std::hash{}({1,2,3,4}) == std::hash{}({1,2,4,3})); } SECTION("cast_to") { { constexpr auto i = cast_to(1.5f); STATIC_REQUIRE(i == 1); STATIC_REQUIRE(std::is_same_v); } { constexpr auto v = cast_to(float2{1.5f}); STATIC_REQUIRE(v == int2(1)); STATIC_REQUIRE(std::is_same_v); } { constexpr auto m = cast_to(float2x2{1.5f}); STATIC_REQUIRE(m == int2x2(1)); STATIC_REQUIRE(std::is_same_v); } } SECTION("component") { STATIC_REQUIRE(component(int2{1,2}, 0) == 1); STATIC_REQUIRE(component(int2{1,2}, 1) == 2); STATIC_REQUIRE(component(int2{0,0}, 0, 1) == int2{1,0}); STATIC_REQUIRE(component(int2{0,0}, 1, 2) == int2{0,2}); } SECTION("row") { STATIC_REQUIRE(row(int2x2(1,2,3,4), 0) == int2(1,2)); STATIC_REQUIRE(row(int2x2(1,2,3,4), 1) == int2(3,4)); STATIC_REQUIRE(row(int2x2(), 0, {1,2}) == int2x2(1,2,0,1)); STATIC_REQUIRE(row(int2x2(), 1, {3,4}) == int2x2(1,0,3,4)); } SECTION("column") { STATIC_REQUIRE(column(int2x2(1,2,3,4), 0) == int2(1,3)); STATIC_REQUIRE(column(int2x2(1,2,3,4), 1) == int2(2,4)); STATIC_REQUIRE(column(int2x2(), 0, {2,3}) == int2x2(2,0,3,1)); STATIC_REQUIRE(column(int2x2(), 1, {3,4}) == int2x2(1,3,0,4)); } SECTION("matrix translate") { STATIC_REQUIRE(float3(2.f,3.f,1.f) * translate(float2{1.f,2.f}) == approx3(3.f,5.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * translate(translate(float2{1.f,2.f}), float2{1.f,2.f}) == approx3(4.f,7.f,1.f)); STATIC_REQUIRE(float4(2.f,3.f,4.f,1.f) * translate(float3{1.f,2.f,3.f}) == approx4(3.f,5.f,7.f,1.f)); STATIC_REQUIRE(float4(2.f,3.f,4.f,1.f) * translate(translate(float3{1.f,2.f,3.f}), float3{1.f,2.f,3.f}) == approx4(4.f,7.f,10.f,1.f)); } SECTION("matrix rotate") { constexpr float pi = radians(180.f); constexpr float pi_2 = radians(90.f); REQUIRE(float3(2.f,3.f,1.f) * rotate(pi) == approx3(-2.f,-3.f,1.f)); REQUIRE(float4(2.f,3.f,4.f,1.f) * rotate(pi,{0.f,0.f,1.f}) == approx4(-2.f,-3.f,4.f,1.f)); REQUIRE(float4(2.f,3.f,4.f,1.f) * rotate(pi,float3{0.f,0.f,1.f}) == approx4(-2.f,-3.f,4.f,1.f)); REQUIRE(float3(2.f,3.f,1.f) * rotate(rotate(pi_2),pi_2) == approx3(-2.f,-3.f,1.f)); REQUIRE(float4(2.f,3.f,4.f,1.f) * rotate(rotate(pi_2,{0.f,0.f,1.f}),pi_2,{0.f,0.f,1.f}) == approx4(-2.f,-3.f,4.f,1.f)); REQUIRE(float4(2.f,3.f,4.f,1.f) * rotate(rotate(pi_2,float3{0.f,0.f,1.f}),pi_2,float3{0.f,0.f,1.f}) == approx4(-2.f,-3.f,4.f,1.f)); } SECTION("matrix scale") { STATIC_REQUIRE(float3(2.f,3.f,1.f) * scale(float2{2.f,3.f}) == approx3(4.f,9.f,1.f)); STATIC_REQUIRE(float4(2.f,3.f,4.f,1.f) * scale(float3{2.f,3.f,4.f}) == approx4(4.f,9.f,16.f,1.f)); STATIC_REQUIRE(float4(2.f,3.f,4.f,1.f) * scale(float3{2.f,3.f,4.f}) == approx4(4.f,9.f,16.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * scale(scale(float2{2.f,2.f}), {2.f,3.f}) == approx3(8.f,18.f,1.f)); STATIC_REQUIRE(float4(2.f,3.f,4.f,1.f) * scale(scale(float3{2.f,2.f,2.f}), {2.f,3.f,4.f}) == approx4(8.f,18.f,32.f,1.f)); STATIC_REQUIRE(float4(2.f,3.f,4.f,1.f) * scale(scale(float3{2.f,2.f,2.f}), float3{2.f,3.f,4.f}) == approx4(8.f,18.f,32.f,1.f)); } SECTION("matrix shear") { STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear_x(0.f) == approx3(2.f,3.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear_x(1.f) == approx3(5.f,3.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear_x(shear_x(1.f),1.f) == approx3(8.f,3.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear_y(0.f) == approx3(2.f,3.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear_y(1.f) == approx3(2.f,5.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear_y(shear_y(1.f),1.f) == approx3(2.f,7.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear(float2(0.f,0.f)) == approx3(2.f,3.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear(float2(1.f,0.f)) == approx3(5.f,3.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear(float2(0.f,1.f)) == approx3(2.f,5.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear(shear(float2(1.f,0.f)),float2(1.f,0.f)) == approx3(8.f,3.f,1.f)); STATIC_REQUIRE(float3(2.f,3.f,1.f) * shear(shear(float2(0.f,1.f)),float2(0.f,1.f)) == approx3(2.f,7.f,1.f)); } SECTION("matrix look_at") { look_at_lh(float3(-10.f), float3(0.f), float3(0,-1,0)); look_at_rh(float3(-10.f), float3(0.f), float3(0,-1,0)); orthographic_lh_zo(0.f, 800.f, 0.f, 640.f, 0.f, 10.f); orthographic_lh_no(0.f, 800.f, 0.f, 640.f, 0.f, 10.f); orthographic_rh_zo(0.f, 800.f, 0.f, 640.f, 0.f, 10.f); orthographic_rh_no(0.f, 800.f, 0.f, 640.f, 0.f, 10.f); perspective_lh_zo(1.f, 1.3f, 0.f, 10.f); perspective_lh_no(1.f, 1.3f, 0.f, 10.f); perspective_rh_zo(1.f, 1.3f, 0.f, 10.f); perspective_rh_no(1.f, 1.3f, 0.f, 10.f); } SECTION("vector angle") { REQUIRE(angle(float2(2.f,0.f), float2(0.f,1.f)) == Approx(radians(90.f))); REQUIRE(angle(float2(0.f,3.f), float2(1.f,0.f)) == Approx(radians(90.f))); REQUIRE(angle(float2(0.5f,0.f), float2(-1.f,0.f)) == Approx(radians(180.f))); REQUIRE(angle(float2(-0.2f,0.f), float2(1.f,0.f)) == Approx(radians(180.f))); REQUIRE(angle(float3(0.f,2.f,0.f), float3(0.f,0.f,1.f)) == Approx(radians(90.f))); REQUIRE(angle(float3(0.f,0.f,3.f), float3(0.f,1.f,0.f)) == Approx(radians(90.f))); } SECTION("vector rotate") { REQUIRE(rotate(float2(2.f,0.f), radians(90.f)) == approx2(0.f,2.f)); REQUIRE(rotate(float2(1.5f,0.f), radians(-90.f)) == approx2(0.f,-1.5f)); REQUIRE(rotate(float3(1.5f,0.f,0.f), radians(90.f), float3(0,0,1)) == approx3(0.f,1.5f,0.f)); REQUIRE(rotate(float4(1.5f,0.f,0.f,1.f), radians(90.f), float3(0,0,1)) == approx4(0.f,1.5f,0.f,1.f)); } }