/******************************************************************************* * This file is part of the "https://github.com/blackmatov/vmath.hpp" * For conditions of distribution and use, see copyright notice in LICENSE.md * Copyright (C) 2020, by Matvey Cherevko (blackmatov@gmail.com) ******************************************************************************/ #include "vmath_tests.hpp" #include "doctest/doctest.hpp" namespace { using namespace vmath_hpp; using namespace vmath_tests; template < typename T, int Size > constexpr mat generate_frank_matrix() { mat m; for ( int i = 1; i <= Size; ++i ) { for ( int j = 1; j <= Size; ++j ) { if ( j < i - Size ) { m[i - 1][j - 1] = 0; } else if ( j == (i - 1) ) { m[i - 1][j - 1] = Size + 1 - i; } else { m[i - 1][j - 1] = Size + 1 - j; } } } return m; } } TEST_CASE("vmath/mat_fun") { SUBCASE("detail") { STATIC_REQUIRE(map_join([](const int2& x){ return x * 2; }, int2x2{}) == int2x2(2,0,0,2)); STATIC_REQUIRE(map_join([](const int2& x, const int2& y){ return x + y; }, int2x2{}, int2x2{}) == int2x2(2,0,0,2)); STATIC_REQUIRE(map_join([](const int2& x, const int2& y, const int2& z){ return x + y + z; }, int2x2{}, int2x2{}, int2x2{}) == int2x2(3,0,0,3)); STATIC_REQUIRE(fold_join([](int acc, const int2& x){ return acc + x.x; }, 0, int2x2{}) == 1); STATIC_REQUIRE(fold_join([](int acc, const int2& x, const int2& y){ return acc + x.x + y.x; }, 0, int2x2{}, int2x2{}) == 2); STATIC_REQUIRE(fold1_join([](const int2& acc, const int2& x){ return acc + x; }, int2x2{}) == int2(1,1)); } SUBCASE("operators") { STATIC_REQUIRE(-int2x2(1,2,3,4) == int2x2(-1,-2,-3,-4)); STATIC_REQUIRE(~uint2x2(0xF0F0F0F0,0x0F0F0F0F,0xF0F0F0F0,0x0F0F0F0F) == uint2x2(0x0F0F0F0F,0xF0F0F0F0,0x0F0F0F0F,0xF0F0F0F0)); STATIC_REQUIRE(!int2x2(-1,0,1,2) == bool2x2(false,true,false,false)); STATIC_REQUIRE(int2x2(1,2,3,4) + 2 == int2x2(3,4,5,6)); STATIC_REQUIRE(int2x2(1,2,3,4) - 2 == int2x2(-1,0,1,2)); STATIC_REQUIRE(int2x2(1,2,3,4) * 2 == int2x2(2,4,6,8)); STATIC_REQUIRE(int2x2(1,2,3,4) / 2 == int2x2(0,1,1,2)); STATIC_REQUIRE((int2x2(11,12,11,12) & 6) == int2x2(2,4,2,4)); STATIC_REQUIRE((int2x2(11,12,11,12) | 6) == int2x2(15,14,15,14)); STATIC_REQUIRE((int2x2(11,12,11,12) ^ 6) == int2x2(13,10,13,10)); STATIC_REQUIRE((int2x2(1,0,1,0) && 1) == bool2x2(1,0,1,0)); STATIC_REQUIRE((int2x2(1,0,1,0) || 1) == bool2x2(1,1,1,1)); STATIC_REQUIRE(4 + int2x2(1,2,3,4) == int2x2(5,6,7,8)); STATIC_REQUIRE(4 - int2x2(1,2,3,4) == int2x2(3,2,1,0)); STATIC_REQUIRE(4 * int2x2(1,2,3,4) == int2x2(4,8,12,16)); STATIC_REQUIRE(4 / int2x2(1,2,3,4) == int2x2(4,2,1,1)); STATIC_REQUIRE((6 &int2x2(11,12,11,12)) == int2x2(2,4,2,4)); STATIC_REQUIRE((6 |int2x2(11,12,11,12)) == int2x2(15,14,15,14)); STATIC_REQUIRE((6 ^ int2x2(11,12,11,12)) == int2x2(13,10,13,10)); STATIC_REQUIRE((1 && int2x2(1,0,1,0)) == bool2x2(1,0,1,0)); STATIC_REQUIRE((1 || int2x2(1,0,1,0)) == bool2x2(1,1,1,1)); STATIC_REQUIRE(int2x2(1,2,3,4) + int2x2(5,6,7,8) == int2x2(6,8,10,12)); STATIC_REQUIRE(int2x2(1,2,3,4) - int2x2(5,6,7,8) == int2x2(-4,-4,-4,-4)); STATIC_REQUIRE(int2x2() * int2x2() == int2x2()); STATIC_REQUIRE(int3x3() * int3x3() == int3x3()); STATIC_REQUIRE(int2(1,2) * int2x2() == int2(1,2)); STATIC_REQUIRE(int3(1,2,3) * int3x3() == int3(1,2,3)); STATIC_REQUIRE(int4(1,2,3,4) * int4x4() == int4(1,2,3,4)); STATIC_REQUIRE((int2x2(6,7,6,7) & int2x2(11,12,11,12)) == int2x2(2,4,2,4)); STATIC_REQUIRE((int2x2(6,7,6,7) | int2x2(11,12,11,12)) == int2x2(15,15,15,15)); STATIC_REQUIRE((int2x2(6,7,6,7) ^ int2x2(11,12,11,12)) == int2x2(13,11,13,11)); STATIC_REQUIRE((int2x2(0,1,0,1) && int2x2(1,0,1,0)) == bool2x2(0,0,0,0)); STATIC_REQUIRE((int2x2(0,1,0,1) || int2x2(1,0,1,0)) == bool2x2(1,1,1,1)); { int2x2 v{1,2,3,4}; REQUIRE(&v == &(v += 3)); REQUIRE(v == int2x2{4,5,6,7}); REQUIRE(&v == &(v += int2x2{1,2,3,4})); REQUIRE(v == int2x2{5,7,9,11}); } { int2x2 v{4,5,6,7}; REQUIRE(&v == &(v -= 3)); REQUIRE(v == int2x2{1,2,3,4}); REQUIRE(&v == &(v -= int2x2{2,4,6,8})); REQUIRE(v == int2x2{-1,-2,-3,-4}); } { int2x2 v{1,2,3,4}; REQUIRE(&v == &(v *= 3)); REQUIRE(v == int2x2{3,6,9,12}); } { int4 v{0, 0, 0, 1}; REQUIRE(&v == &(v *= translate(int3{1,2,3}))); REQUIRE(v == uapprox4(1,2,3,1)); } { int3 v{1, 2, 3}; REQUIRE(&v == &(v *= int3x3(scale(int3{2,3,4})))); REQUIRE(v == int3(2,6,12)); } { int4x4 v = translate(int3{1, 2, 3}); REQUIRE(&v == &(v *= translate(int3{1,2,3}))); REQUIRE(v == translate(int3{2,4,6})); } { int3x3 v = int3x3(scale(int3{1, 2, 3})); REQUIRE(&v == &(v *= int3x3(scale(int3{2,3,4})))); REQUIRE(v == int3x3(scale(int3{2,6,12}))); } { int2x2 v1{11,12,11,12}; REQUIRE(&v1 == &(v1 &= 6)); REQUIRE(v1 == int2x2(2,4,2,4)); int2x2 v2{6,7,6,7}; REQUIRE(&v2 == &(v2 &= int2x2(11,12,11,12))); REQUIRE(v2 == int2x2(2,4,2,4)); } { int2x2 v1{11,12,11,12}; REQUIRE(&v1 == &(v1 |= 6)); REQUIRE(v1 == int2x2(15,14,15,14)); int2x2 v2{6,7,6,7}; REQUIRE(&v2 == &(v2 |= int2x2(11,12,11,12))); REQUIRE(v2 == int2x2(15,15,15,15)); } { int2x2 v1{11,12,11,12}; REQUIRE(&v1 == &(v1 ^= 6)); REQUIRE(v1 == int2x2(13,10,13,10)); int2x2 v2{6,7,6,7}; REQUIRE(&v2 == &(v2 ^= int2x2(11,12,11,12))); REQUIRE(v2 == int2x2(13,11,13,11)); } } SUBCASE("relational operators") { STATIC_REQUIRE((int2x2(1,1,1,1) < int2x2(0,1,2,3)) == bool2x2(false, false, true, true)); STATIC_REQUIRE((int2x2(0,1,2,3) < 1) == bool2x2(true, false, false, false)); STATIC_REQUIRE((1 < int2x2(0,1,2,3)) == bool2x2(false, false, true, true)); STATIC_REQUIRE((int2x2(1,1,1,1) <= int2x2(0,1,2,3)) == bool2x2(false, true, true, true)); STATIC_REQUIRE((int2x2(0,1,2,3) <= 1) == bool2x2(true, true, false, false)); STATIC_REQUIRE((1 <= int2x2(0,1,2,3)) == bool2x2(false, true, true, true)); STATIC_REQUIRE((int2x2(1,1,1,1) > int2x2(0,1,2,3)) == bool2x2(true, false, false, false)); STATIC_REQUIRE((int2x2(0,1,2,3) > 1) == bool2x2(false, false, true, true)); STATIC_REQUIRE((1 > int2x2(0,1,2,3)) == bool2x2(true, false, false, false)); STATIC_REQUIRE((int2x2(1,1,1,1) >= int2x2(0,1,2,3)) == bool2x2(true, true, false, false)); STATIC_REQUIRE((int2x2(0,1,2,3) >= 1) == bool2x2(false, true, true, true)); STATIC_REQUIRE((1 >= int2x2(0,1,2,3)) == bool2x2(true, true, false, false)); } SUBCASE("relational functions") { STATIC_REQUIRE_FALSE(any(bool2x2(false, false, false, false))); STATIC_REQUIRE(any(bool2x2(true, false, true, false))); STATIC_REQUIRE(any(bool2x2(false, true, false, true))); STATIC_REQUIRE(any(bool2x2(true, true, true, true))); STATIC_REQUIRE_FALSE(any(int2x2(0, 0, 0, 0))); STATIC_REQUIRE(any(int2x2(1, 0, 1, 0))); STATIC_REQUIRE(any(int2x2(0, 1, 0, 1))); STATIC_REQUIRE(any(int2x2(1, 1, 1, 1))); STATIC_REQUIRE_FALSE(all(bool2x2(false, false, false, false))); STATIC_REQUIRE_FALSE(all(bool2x2(true, false, true, false))); STATIC_REQUIRE_FALSE(all(bool2x2(false, true, false, true))); STATIC_REQUIRE(all(bool2x2(true, true, true, true))); STATIC_REQUIRE_FALSE(all(int2x2(0, 0, 0, 0))); STATIC_REQUIRE_FALSE(all(int2x2(1, 0, 1, 0))); STATIC_REQUIRE_FALSE(all(int2x2(0, 1, 0, 1))); STATIC_REQUIRE(all(int2x2(1, 1, 1, 1))); STATIC_REQUIRE(approximately(int2x2(1,1,1,1), int2x2(0,1,2,3)) == bool2x2(false, true, false, false)); STATIC_REQUIRE(approximately(int2x2(0,1,2,3),1) == bool2x2(false, true, false, false)); STATIC_REQUIRE(approximately(1,int2x2(0,1,2,3)) == bool2x2(false, true, false, false)); STATIC_REQUIRE(approximately(int2x2(1,1,1,1), int2x2(0,1,2,3), 0) == bool2x2(false, true, false, false)); STATIC_REQUIRE(approximately(int2x2(0,1,2,3), 1, 0) == bool2x2(false, true, false, false)); STATIC_REQUIRE(approximately(1, int2x2(0,1,2,3), 0) == bool2x2(false, true, false, false)); STATIC_REQUIRE(approximately(int2x2(1,1,1,1), int2x2(0,1,2,3), 1) == bool2x2(true, true, true, false)); STATIC_REQUIRE(approximately(int2x2(0,1,2,3), 1, 1) == bool2x2(true, true, true, false)); STATIC_REQUIRE(approximately(1, int2x2(0,1,2,3), 1) == bool2x2(true, true, true, false)); STATIC_REQUIRE(approximately(int2x2(1,1,1,1), int2x2(0,1,2,3), 2) == bool2x2(true, true, true, true)); STATIC_REQUIRE(approximately(int2x2(0,1,2,3), 1, 2) == bool2x2(true, true, true, true)); STATIC_REQUIRE(approximately(1, int2x2(0,1,2,3), 2) == bool2x2(true, true, true, true)); } SUBCASE("transpose") { STATIC_REQUIRE(transpose(int2x2( 1, 2, 3, 4 )) == int2x2( 1, 3, 2, 4 )); STATIC_REQUIRE(transpose(int3x3( 1, 2, 3, 4, 5, 6, 7, 8, 9 )) == int3x3( 1, 4, 7, 2, 5, 8, 3, 6, 9 )); STATIC_REQUIRE(transpose(int4x4( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 )) == int4x4( 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16 )); } SUBCASE("determinant") { constexpr int2x2 m2{1,2,3,4}; constexpr int3x3 m3{1,2,3,4,5,6,7,8,9}; constexpr int4x4 m4{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}; STATIC_REQUIRE(determinant(m2) == determinant(transpose(m2))); STATIC_REQUIRE(determinant(m3) == determinant(transpose(m3))); STATIC_REQUIRE(determinant(m4) == determinant(transpose(m4))); STATIC_REQUIRE(determinant(generate_frank_matrix()) == 1); STATIC_REQUIRE(determinant(generate_frank_matrix()) == 1); STATIC_REQUIRE(determinant(generate_frank_matrix()) == 1); STATIC_REQUIRE(determinant(transpose(generate_frank_matrix())) == 1); STATIC_REQUIRE(determinant(transpose(generate_frank_matrix())) == 1); STATIC_REQUIRE(determinant(transpose(generate_frank_matrix())) == 1); } SUBCASE("inverse") { STATIC_REQUIRE(inverse(float2x2()) == float2x2()); STATIC_REQUIRE(inverse(float3x3()) == float3x3()); STATIC_REQUIRE(inverse(float4x4()) == float4x4()); STATIC_REQUIRE(inverse(float2x2(0.5)) == float2x2(2.f)); STATIC_REQUIRE(inverse(float3x3(0.5)) == float3x3(2.f)); STATIC_REQUIRE(inverse(float4x4(0.5)) == float4x4(2.f)); { constexpr float4x4 m1 = translate(float3(1.f, 2.f, 3.f)); constexpr float4x4 rm1 = inverse(m1); STATIC_REQUIRE(all(approximately( unit4_z * m1 * rm1, unit4_z, uapprox_epsilon_v))); } { const float3 axis2 = normalize(float3(1.f, 2.f, 3.f)); const float4x4 m2 = rotate(0.5f,axis2); const float4x4 rm2 = inverse(m2); REQUIRE(all(approximately( unit4_z * m2 * rm2, unit4_z, uapprox_epsilon_v))); } { const float3 axis3 = normalize(float3(1.f, 2.f, 3.f)); const float3x3 m3 = float3x3(rotate(0.5f,axis3)); const float3x3 rm3 = inverse(m3); REQUIRE(all(approximately( unit3_z * m3 * rm3, unit3_z, uapprox_epsilon_v))); } { const float3 axis4 = normalize(float3(0.f, 0.f, 3.f)); const float2x2 m4 = float2x2(rotate(0.5f,axis4)); const float2x2 rm4 = inverse(m4); REQUIRE(all(approximately( unit2_y * m4 * rm4, unit2_y, uapprox_epsilon_v))); } } }