using UnityEngine; using System.Collections.Generic; namespace IsoTools.Tiled { public enum TiledMapOrientation { Isometric } [System.Serializable] public class TiledMapLayerData { public string Name = ""; public int OffsetX = 0; public int OffsetY = 0; public bool Visible = true; public List Tiles = new List(); public List Properties = new List(); } [System.Serializable] public class TiledMapTilesetData { public int FirstGid = 0; public string Name = ""; public int Margin = 0; public int Spacing = 0; public int TileWidth = 0; public int TileHeight = 0; public int TileCount = 0; public int TileOffsetX = 0; public int TileOffsetY = 0; public string ImageSource = ""; public List Properties = new List(); } [System.Serializable] public class TiledMapData { public int Width = 0; public int Height = 0; public int TileWidth = 0; public int TileHeight = 0; public TiledMapOrientation Orientation = TiledMapOrientation.Isometric; public List Properties = new List(); public List Layers = new List(); public List Tilesets = new List(); } public class TiledMapAsset : ScriptableObject { //[HideInInspector] public TiledMapData Data = new TiledMapData(); public string Name = string.Empty; public float PixelsPerUnit = 100.0f; public float LayersDepthStep = IsoWorld.DefStepDepth; } }