using UnityEngine; using IsoTools.Physics.Internal; namespace IsoTools.Physics { public class IsoCollision { public IsoCollider collider { get; private set; } public IsoContactPoint[] contacts { get; private set; } public GameObject gameObject { get; private set; } public Vector3 impulse { get; private set; } public Vector3 relativeVelocity { get; private set; } public IsoRigidbody rigidbody { get; private set; } public IsoCollision(Collision collision) { collider = IsoPhysicsUtils.IsoConvertCollider(collision.collider); contacts = IsoPhysicsUtils.IsoConvertContactPoints(collision.contacts); gameObject = IsoPhysicsUtils.IsoConvertGameObject(collision.gameObject); impulse = collision.impulse; relativeVelocity = collision.relativeVelocity; rigidbody = IsoPhysicsUtils.IsoConvertRigidbody(collision.rigidbody); } } }