using UnityEngine; using IsoTools.Internal; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif namespace IsoTools.Tiled { [ExecuteInEditMode, DisallowMultipleComponent] [RequireComponent(typeof(IsoObject))] public class TiledMap : MonoBehaviour { public TiledMapAsset Asset = null; public TiledMapProperties Properties = null; // --------------------------------------------------------------------- // // For editor // // --------------------------------------------------------------------- #if UNITY_EDITOR [SerializeField] bool _isShowGrid = false; public bool isShowGrid { get { return _isShowGrid; } set { _isShowGrid = value; } } #endif // --------------------------------------------------------------------- // // Messages // // --------------------------------------------------------------------- #if UNITY_EDITOR void OnDrawGizmos() { var iso_object = GetComponent(); if ( isShowGrid && iso_object && iso_object.isoWorld ) { IsoUtils.DrawIsoGrid( iso_object.isoWorld, iso_object.position, iso_object.size, IsoUtils.ColorChangeA(Color.green, 0.5f)); } } #endif } }