using UnityEngine; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif namespace IsoTools { [ExecuteInEditMode, DisallowMultipleComponent] public class IsoWorld : MonoBehaviour { bool _dirty = true; HashSet _visibles = new HashSet(); HashSet _isoObjects = new HashSet(); // ------------------------------------------------------------------------ // // Public // // ------------------------------------------------------------------------ [SerializeField] public float _tileSize = 32.0f; public float tileSize { get { return _tileSize; } set { _tileSize = Mathf.Max(value, Mathf.Epsilon); ChangeSortingProperty(); } } [SerializeField] public float _minDepth = 1.0f; public float minDepth { get { return _minDepth; } set { _minDepth = value; ChangeSortingProperty(); } } [SerializeField] public float _maxDepth = 100.0f; public float maxDepth { get { return _maxDepth; } set { _maxDepth = value; ChangeSortingProperty(); } } public void MarkDirty() { _dirty = true; MarkEditorWorldDirty(); } public void MarkDirty(IsoObject iso_object) { if ( iso_object && _visibles.Contains(iso_object) ) { MarkDirty(); SetupIsoObjectDepends(iso_object); } } public Vector2 IsoToScreen(Vector3 pos) { return new Vector2( (pos.x - pos.y), (pos.x + pos.y) * 0.5f + pos.z) * tileSize; } public Vector3 ScreenToIso(Vector2 pos) { return new Vector3( (pos.x * 0.5f + pos.y), (pos.y - pos.x * 0.5f), 0.0f) / tileSize; } public Vector3 ScreenToIso(Vector2 pos, float iso_z) { return IsoUtils.Vec3ChangeZ( ScreenToIso(new Vector2(pos.x, pos.y - iso_z * tileSize)), iso_z); } public void AddIsoObject(IsoObject iso_object) { _isoObjects.Add(iso_object); } public void RemoveIsoObject(IsoObject iso_object) { _isoObjects.Remove(iso_object); } // ------------------------------------------------------------------------ // // Private // // ------------------------------------------------------------------------ bool IsGameObjectVisible(GameObject obj) { var renderer = obj.GetComponent(); if ( renderer && renderer.isVisible ) { return true; } var obj_transform = obj.transform; for ( var i = 0; i < obj_transform.childCount; ++i ) { var child_obj = obj_transform.GetChild(i).gameObject; if ( IsGameObjectVisible(child_obj) ) { return true; } } return false; } bool IsIsoObjectVisible(IsoObject iso_object) { return IsGameObjectVisible(iso_object.gameObject); } void MarkEditorWorldDirty() { #if UNITY_EDITOR EditorUtility.SetDirty(this); #endif } void FixAllTransforms() { foreach ( var iso_object in _isoObjects ) { iso_object.FixTransform(); } } void ChangeSortingProperty() { MarkDirty(); FixAllTransforms(); } bool IsDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) { var a_max = a_min + a_size; var b_max = b_min + b_size; var a_yesno = a_max.x > b_min.x && a_max.y > b_min.y && b_max.z > a_min.z; var b_yesno = b_max.x > a_min.x && b_max.y > a_min.y && a_max.z > b_min.z; if ( a_yesno && b_yesno ) { var da_p = new Vector3(a_max.x - b_min.x, a_max.y - b_min.y, b_max.z - a_min.z); var db_p = new Vector3(b_max.x - a_min.x, b_max.y - a_min.y, a_max.z - b_min.z); var dp_p = a_size + b_size - IsoUtils.Vec3Abs(da_p - db_p); if ( dp_p.x <= dp_p.y && dp_p.x <= dp_p.z ) { return da_p.x > db_p.x; } else if ( dp_p.y <= dp_p.x && dp_p.y <= dp_p.z ) { return da_p.y > db_p.y; } else { return da_p.z > db_p.z; } } return a_yesno; } bool IsDepends(IsoObject a, IsoObject b) { return IsDepends(a.position, a.size, b.position, b.size); } /* void CheckAlives() { var new_visibles = new HashSet(); var new_objects = new List(); foreach ( var iso_object in _isoObjects ) { if ( IsIsoObjectVisible(iso_object) ) { new_visibles.Add(iso_object); if ( !_visibles.Contains(iso_object) ) { new_objects.Add(iso_object); } } } if ( !_visibles.IsSupersetOf(new_visibles) ) { MarkDirty(); } _visibles = new_visibles; Debug.LogFormat("AllObjects: {0}, Visibles: {1}", _isoObjects.Count, _visibles.Count); } void SetupObjects() { _objects.Clear(); foreach ( var obj in _visibles ) { _objects.Add(obj); } } void SetupObjectDepends(IsoObject obj_ao) { obj_ao.Visited = false; obj_ao.Depends.Clear(); for ( var obj_bi = 0; obj_bi < _objects.Count; ++obj_bi ) { var obj_bo = _objects[obj_bi]; if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) { obj_ao.Depends.Add(obj_bi); } } } void SetupAllObjectDepends() { foreach ( var obj_ao in _objects ) { obj_ao.Visited = false; obj_ao.Depends.Clear(); for ( var obj_bi = 0; obj_bi < _objects.Count; ++obj_bi ) { var obj_bo = _objects[obj_bi]; if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) { obj_ao.Depends.Add(obj_bi); } } } } */ float t_up = 0.0f; float t_pl = 0.0f; void OnGUI() { GUILayout.Label("UpdateVisibles : " + (t_up * 1000).ToString()); GUILayout.Label("PlaceAllVisibles: " + (t_pl * 1000).ToString()); } void StepSort() { var s_up = Time.realtimeSinceStartup; UpdateVisibles(); var e_up = Time.realtimeSinceStartup; t_up = e_up - s_up; if ( _dirty ) { var s_pl = Time.realtimeSinceStartup; PlaceAllVisibles(); var e_pl = Time.realtimeSinceStartup; t_pl = e_pl - s_pl; _dirty = false; } } void UpdateVisibles() { var old_all_visibles = _visibles; var new_all_visibles = CalculateAllVisibles(); _visibles = new_all_visibles; var new_visibles = new HashSet(new_all_visibles); new_visibles.ExceptWith(old_all_visibles); if ( new_visibles.Count > 0 ) { //Debug.LogFormat("New: {0}, Visibles: {1}, All: {2}", new_visibles.Count, _visibles.Count, _isoObjects.Count); MarkDirty(); foreach ( var iso_object in new_visibles ) { SetupIsoObjectDepends(iso_object); } } } HashSet CalculateAllVisibles() { var all_visibles = new HashSet(); foreach ( var iso_object in _isoObjects ) { if ( IsIsoObjectVisible(iso_object) ) { iso_object.Visited = false; all_visibles.Add(iso_object); } } return all_visibles; } void SetupIsoObjectDepends(IsoObject iso_object) { foreach ( var other_iso_object in iso_object.TheirDepends ) { other_iso_object.SelfDepends.Remove(iso_object); } iso_object.SelfDepends.Clear(); iso_object.TheirDepends.Clear(); foreach ( var other_iso_object in _visibles ) { if ( iso_object != other_iso_object ) { if ( IsDepends(iso_object, other_iso_object) ) { iso_object.SelfDepends.Add(other_iso_object); other_iso_object.TheirDepends.Add(iso_object); } if ( IsDepends(other_iso_object, iso_object) ) { other_iso_object.SelfDepends.Add(iso_object); iso_object.TheirDepends.Add(other_iso_object); } /* if ( IsDepends(other_iso_object, iso_object) ) { other_iso_object.Depends.Add(iso_object); } else { other_iso_object.Depends.Remove(iso_object); }*/ } } } int place_num = 0; void PlaceAllVisibles() { place_num = 0; var depth = minDepth; foreach ( var iso_object in _visibles ) { depth = RecursivePlaceIsoObject(iso_object, depth); } //Debug.LogFormat("Place: {0}, All: {1}", _visibles.Count, _isoObjects.Count); //Debug.LogFormat("PlaceNum: {0}", place_num); } float RecursivePlaceIsoObject(IsoObject iso_object, float depth) { ++place_num; if ( iso_object.Visited ) { return depth; } iso_object.Visited = true; foreach ( var depend in iso_object.SelfDepends ) { depth = RecursivePlaceIsoObject(depend, depth); } PlaceIsoObject(iso_object, depth); return depth + (maxDepth - minDepth) / _visibles.Count; } void PlaceIsoObject(IsoObject iso_object, float depth) { var trans = iso_object.transform; trans.position = IsoUtils.Vec3ChangeZ(trans.position, depth); } // ------------------------------------------------------------------------ // // Messages // // ------------------------------------------------------------------------ void Start() { ChangeSortingProperty(); StepSort(); } void LateUpdate() { StepSort(); } void OnEnable() { _visibles.Clear(); _isoObjects = new HashSet(FindObjectsOfType()); MarkDirty(); } void OnDisable() { _visibles.Clear(); _isoObjects.Clear(); } #if UNITY_EDITOR void Reset() { tileSize = 32.0f; minDepth = 1.0f; maxDepth = 100.0f; } void OnValidate() { tileSize = _tileSize; minDepth = _minDepth; maxDepth = _maxDepth; } void OnRenderObject() { if ( Camera.current && Camera.current.name == "SceneCamera" ) { StepSort(); } } #endif } } // namespace IsoTools