// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Array)] [Tooltip("Resize an array.")] public class ArrayResize : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The Array Variable to resize")] public FsmArray array; [Tooltip("The new size of the array.")] public FsmInt newSize; [UIHint(UIHint.FsmEvent)] [Tooltip("The event to trigger if the new size is out of range")] public FsmEvent sizeOutOfRangeEvent; public override void OnEnter() { if (newSize.Value >= 0) { array.Resize(newSize.Value); } else { LogError("Size out of range: " + newSize.Value); Fsm.Event(sizeOutOfRangeEvent); } Finish(); } /* Should be disallowed by the UI now public override string ErrorCheck() { if (newSize.Value<0) { return "newSize must be a positive value."; } return ""; }*/ } }