// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Array)] [Tooltip("Gets the number of items in an Array.")] public class ArrayLength : FsmStateAction { [UIHint(UIHint.Variable)] [Tooltip("The Array Variable.")] public FsmArray array; [UIHint(UIHint.Variable)] [Tooltip("Store the length in an Int Variable.")] public FsmInt length; [Tooltip("Repeat every frame. Useful if the array is changing and you're waiting for a particular length.")] public bool everyFrame; public override void Reset() { array = null; length = null; everyFrame = false; } public override void OnEnter() { length.Value = array.Length; if (!everyFrame) { Finish(); } } public override void OnUpdate() { length.Value = array.Length; } } }