// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Array)] [Tooltip("Add values to an array.")] public class ArrayAddRange : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The Array Variable to use.")] public FsmArray array; [RequiredField] [MatchElementType("array")] [Tooltip("The variables to add.")] public FsmVar[] variables; public override void Reset() { array = null; variables = new FsmVar[2]; } public override void OnEnter() { DoAddRange(); Finish(); } private void DoAddRange() { int count = variables.Length; if (count>0) { array.Resize(array.Length+count); foreach(FsmVar _var in variables) { array.Set(array.Length-count,_var.GetValue()); count--; } } } } }