using UnityEngine; using HutongGames.PlayMaker; namespace IsoTools.PlayMaker.Actions { [ActionCategory("IsoTools")] [HutongGames.PlayMaker.Tooltip("Sets the Position of a IsoObject. To leave any axis unchanged, set variable to 'None'.")] public class IsoSetPosition : IsoComponentAction { [RequiredField] [CheckForComponent(typeof(IsoObject))] public FsmOwnerDefault gameObject; [UIHint(UIHint.Variable)] public FsmVector3 vector; public FsmFloat x; public FsmFloat y; public FsmFloat z; public bool everyFrame; public bool lateUpdate; public override void Reset() { gameObject = null; vector = null; x = new FsmFloat{UseVariable = true}; y = new FsmFloat{UseVariable = true}; z = new FsmFloat{UseVariable = true}; everyFrame = false; lateUpdate = false; } public override void OnEnter() { if ( !everyFrame && !lateUpdate ) { DoSetPosition(); Finish(); } } public override void OnUpdate() { if ( !lateUpdate ) { DoSetPosition(); } } public override void OnLateUpdate() { if ( lateUpdate ) { DoSetPosition(); } if ( !everyFrame ) { Finish(); } } void DoSetPosition() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if ( UpdateCache(go) ) { var position = vector.IsNone ? isoObject.position : vector.Value; if ( !x.IsNone ) { position.x = x.Value; } if ( !y.IsNone ) { position.y = y.Value; } if ( !z.IsNone ) { position.z = z.Value; } isoObject.position = position; } } } } // IsoTools.PlayMaker.Actions