using UnityEngine; namespace IsoTools.Internal { public class IsoFakeRigidbody : MonoBehaviour { IsoRigidbody _isoRigidbody = null; public IsoFakeRigidbody Init(IsoRigidbody iso_rigidbody) { _isoRigidbody = iso_rigidbody; return this; } public IsoRigidbody isoRigidbody { get { return _isoRigidbody; } } } }