#if PLAYMAKER using UnityEngine; using HutongGames.PlayMaker; using IsoTools.PlayMaker.Internal; namespace IsoTools.PlayMaker.Actions { [ActionCategory("IsoTools")] [HutongGames.PlayMaker.Tooltip( "Sets the Position of a IsoObject. " + "To leave any axis unchanged, set variable to 'None'.")] public class IsoSetPosition : IsoComponentAction { [RequiredField] [CheckForComponent(typeof(IsoObject))] [HutongGames.PlayMaker.Tooltip("The IsoObject to position.")] public FsmOwnerDefault gameObject; [UIHint(UIHint.Variable)] [HutongGames.PlayMaker.Tooltip( "Use a stored Vector3 position, " + "and/or set individual axis below.")] public FsmVector3 vector; public FsmFloat x; public FsmFloat y; public FsmFloat z; [HutongGames.PlayMaker.Tooltip("Repeat every frame.")] public bool everyFrame; [HutongGames.PlayMaker.Tooltip("Perform in LateUpdate.")] public bool lateUpdate; [HutongGames.PlayMaker.Tooltip("Perform in FixedUpdate.")] public bool fixedUpdate; public override void Reset() { gameObject = null; vector = null; x = new FsmFloat{UseVariable = true}; y = new FsmFloat{UseVariable = true}; z = new FsmFloat{UseVariable = true}; everyFrame = false; lateUpdate = false; fixedUpdate = false; } public override void OnPreprocess() { Fsm.HandleFixedUpdate = true; } public override void OnEnter() { if ( !everyFrame && !lateUpdate && !fixedUpdate ) { DoAction(); Finish(); } } public override void OnUpdate() { if ( !lateUpdate && !fixedUpdate ) { DoAction(); } } public override void OnLateUpdate() { if ( lateUpdate ) { DoAction(); } if ( !everyFrame ) { Finish(); } } public override void OnFixedUpdate() { if ( fixedUpdate ) { DoAction(); } if ( !everyFrame ) { Finish(); } } void DoAction() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if ( UpdateCache(go) ) { var value = vector.IsNone ? isoObject.position : vector.Value; if ( !x.IsNone ) { value.x = x.Value; } if ( !y.IsNone ) { value.y = y.Value; } if ( !z.IsNone ) { value.z = z.Value; } isoObject.position = value; } } } } #endif