using UnityEngine; using System.Collections; namespace IsoTools.Examples { public class CubeAutoMovement : MonoBehaviour { public float stepTicks = 0.5f; public float stepRndTicks = 0.5f; void Start() { StartCoroutine("Move"); } WaitForSeconds RndWait() { return new WaitForSeconds(stepTicks + Random.Range(0.0f, stepRndTicks)); } IEnumerator Move() { var iso_object = GetComponent(); if ( iso_object ) { for (;;) { yield return RndWait(); iso_object.position += new Vector3(1, 0, 0); yield return RndWait(); iso_object.position += new Vector3(0, 1, 0); yield return RndWait(); iso_object.position += new Vector3(-1, 0, 0); yield return RndWait(); iso_object.position += new Vector3(0, -1, 0); } } } } } // namespace IsoTools.Examples