using UnityEngine; using System.Collections; namespace IsoTools.Examples { [RequireComponent(typeof(IsoRigidbody))] public class AlienBallController : MonoBehaviour { IsoObject _isoObject = null; IsoRigidbody _isoRigidbody = null; void Start() { _isoObject = GetComponent(); if ( !_isoObject ) { throw new UnityException("AlienBallController. IsoObject component not found!"); } _isoRigidbody = GetComponent(); if ( !_isoRigidbody ) { throw new UnityException("AlienBallController. IsoRigidbody component not found!"); } StartCoroutine("AddRndForce"); } void Update() { if ( _isoObject.positionZ < 0.0f ) { Destroy(gameObject); } } IEnumerator AddRndForce() { while ( true ) { var dx = Random.Range(-2.0f, 2.0f); var dy = Random.Range(-2.0f, 2.0f); _isoRigidbody.AddForce(new Vector3(dx, dy, 0.0f), ForceMode.Impulse); yield return new WaitForSeconds(1); } } } } // namespace IsoTools.Examples