%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &129934 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 4 m_Component: - 4: {fileID: 436798} - 114: {fileID: 11470110} m_Layer: 0 m_Name: Fence m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &190772 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 4 m_Component: - 4: {fileID: 403766} - 212: {fileID: 21295688} m_Layer: 0 m_Name: New Sprite m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &403766 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 190772} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: .305000007, y: .310000002, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 436798} m_RootOrder: 0 --- !u!4 &436798 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 129934} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: .344499975, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 403766} m_Father: {fileID: 0} m_RootOrder: 0 --- !u!114 &11470110 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 129934} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9a9c584f9a39449438abc7ba59a68778, type: 3} m_Name: m_EditorClassIdentifier: _mode: 0 _size: {x: 1, y: .0700000003, z: .430000007} _position: {x: 0, y: 0, z: .529999971} _isAlignment: 0 _isShowBounds: 0 --- !u!212 &21295688 SpriteRenderer: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 190772} m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 0 m_Materials: - {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0} m_SubsetIndices: m_StaticBatchRoot: {fileID: 0} m_UseLightProbes: 1 m_ReflectionProbeUsage: 1 m_ProbeAnchor: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_ImportantGI: 0 m_AutoUVMaxDistance: .5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: f53d43199e158489d94f25cc8b8e3cd8, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 129934} m_IsPrefabParent: 1