using UnityEngine; namespace IsoTools { public class IsoCollision { public IsoCollider Collider { get; private set; } public IsoContactPoint[] Contacts { get; private set; } public GameObject GameObject { get; private set; } public Vector3 RelativeVelocity { get; private set; } public IsoRigidbody IsoRigidbody { get; private set; } public IsoCollision( IsoCollider collider, IsoContactPoint[] contacts, GameObject game_object, Vector3 relative_velocity, IsoRigidbody iso_rigidbody) { Collider = collider; Contacts = contacts; GameObject = game_object; RelativeVelocity = relative_velocity; IsoRigidbody = iso_rigidbody; } } } // namespace IsoTools