using UnityEngine; namespace IsoTools.Examples { [RequireComponent(typeof(IsoRigidbody))] public class PlayerController : MonoBehaviour { public float speed = 2.0f; IsoRigidbody _isoRigidbody = null; void OnIsoCollisionEnter(IsoCollision iso_collision) { if ( iso_collision.gameObject ) { var alient = iso_collision.gameObject.GetComponent(); if ( alient ) { Destroy(alient.gameObject); } } } void Start() { _isoRigidbody = GetComponent(); if ( !_isoRigidbody ) { throw new UnityException("PlayerController. IsoRigidbody component not found!"); } } void Update () { if ( Input.GetKey(KeyCode.LeftArrow) ) { var velocity = _isoRigidbody.velocity; velocity.x = -speed; _isoRigidbody.velocity = velocity; } else if ( Input.GetKey(KeyCode.RightArrow) ) { var velocity = _isoRigidbody.velocity; velocity.x = speed; _isoRigidbody.velocity = velocity; } else if ( Input.GetKey(KeyCode.DownArrow) ) { var velocity = _isoRigidbody.velocity; velocity.y = -speed; _isoRigidbody.velocity = velocity; } else if ( Input.GetKey(KeyCode.UpArrow) ) { var velocity = _isoRigidbody.velocity; velocity.y = speed; _isoRigidbody.velocity = velocity; } } } } // namespace IsoTools.Examples