using UnityEngine; using System.Collections; public class IsoController : MonoBehaviour { void Start () { } void Update () { var iso_object = gameObject.GetComponent(); if ( iso_object ) { if ( Input.GetKeyUp(KeyCode.LeftArrow) ) { iso_object.Position += new Vector3(-1, 0, 0); } if ( Input.GetKeyUp(KeyCode.RightArrow) ) { iso_object.Position += new Vector3(1, 0, 0); } if ( Input.GetKeyUp(KeyCode.DownArrow) ) { iso_object.Position += new Vector3(0, -1, 0); } if ( Input.GetKeyUp(KeyCode.UpArrow) ) { iso_object.Position += new Vector3(0, 1, 0); } if ( Input.GetKeyUp(KeyCode.A) ) { iso_object.Position += new Vector3(0, 0, 1); } if ( Input.GetKeyUp(KeyCode.Z) ) { iso_object.Position += new Vector3(0, 0, -1); } } } }