using UnityEngine; using UnityEditor; namespace IsoTools.Tiled.Internal { [CustomEditor(typeof(TiledMapTileset)), CanEditMultipleObjects] class TiledMapTileEditor : Editor { TiledMapTileset _tileset = null; void OnEnable() { _tileset = target as TiledMapTileset; } public override void OnInspectorGUI() { DrawDefaultInspector(); if ( _tileset && _tileset.Properties != null ) { _tileset.Properties.OnInspectorGUI("Tileset properties"); } } } }