using UnityEngine; using UnityEditor; using IsoTools.Tiled; using IsoTools.Internal; namespace IsoTools.Tiled.Internal { [CustomEditor(typeof(TiledMapTileset)), CanEditMultipleObjects] class TiledMapTileEditor : Editor { TiledMapTileset _tileset = null; // ------------------------------------------------------------------------ // // Functions // // ------------------------------------------------------------------------ // ------------------------------------------------------------------------ // // Messages // // ------------------------------------------------------------------------ void OnEnable() { _tileset = target as TiledMapTileset; } public override void OnInspectorGUI() { DrawDefaultInspector(); if ( _tileset && _tileset.Properties != null ) { _tileset.Properties.OnInspectorGUI("Tileset properties"); } } } }