using UnityEngine; namespace IsoTools.Physics.Internal { [AddComponentMenu("")] public class IsoFakeCollider : MonoBehaviour { IsoCollider _isoCollider = null; public IsoFakeCollider Init(IsoCollider iso_collider) { _isoCollider = iso_collider; return this; } public IsoCollider isoCollider { get { return _isoCollider; } } } }