using UnityEngine; using UnityEditor; using IsoTools.Tiled; namespace IsoTools.Tiled.Internal { [CustomEditor(typeof(TiledMapAsset))] public class TiledMapAssetEditor : Editor { TiledMapAsset _asset = null; void OnEnable() { _asset = target as TiledMapAsset; } public override void OnInspectorGUI() { DrawDefaultInspector(); if ( GUILayout.Button("Create prefab") ) { } } } } // namespace IsoTools.Tiled.Internal