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Use a Vector3 variable and/or XYZ components. To leave any axis unchanged, set variable to 'None'.")] + public class IsoTranslate : FsmStateAction { + [RequiredField] + [HutongGames.PlayMaker.Tooltip("The game object to translate.")] + public FsmOwnerDefault gameObject; + + [UIHint(UIHint.Variable)] + [HutongGames.PlayMaker.Tooltip("A translation vector. NOTE: You can override individual axis below.")] + public FsmVector3 vector; + + [HutongGames.PlayMaker.Tooltip("Translation along x axis.")] + public FsmFloat x; + + [HutongGames.PlayMaker.Tooltip("Translation along y axis.")] + public FsmFloat y; + + [HutongGames.PlayMaker.Tooltip("Translation along z axis.")] + public FsmFloat z; + + [HutongGames.PlayMaker.Tooltip("Translate over one second")] + public bool perSecond; + + [HutongGames.PlayMaker.Tooltip("Repeat every frame.")] + public bool everyFrame; + + [HutongGames.PlayMaker.Tooltip("Perform the translate in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")] + public bool lateUpdate; + + [HutongGames.PlayMaker.Tooltip("Perform the translate in FixedUpdate. This is useful when working with rigid bodies and physics.")] + public bool fixedUpdate; + + public override void Reset() { + gameObject = null; + vector = null; + x = new FsmFloat{UseVariable = true}; + y = new FsmFloat{UseVariable = true}; + z = new FsmFloat{UseVariable = true}; + perSecond = true; + everyFrame = true; + lateUpdate = false; + fixedUpdate = false; + } + + public override void OnPreprocess() { + Fsm.HandleFixedUpdate = true; + } + + public override void OnEnter() { + if ( !everyFrame && !lateUpdate && !fixedUpdate ) { + DoTranlate(); + Finish(); + } + } + + public override void OnUpdate() { + if ( !lateUpdate && !fixedUpdate ) { + DoTranlate(); + } + } + + public override void OnLateUpdate() { + if ( lateUpdate ) { + DoTranlate(); + } + if ( !everyFrame ) { + Finish(); + } + } + + public override void OnFixedUpdate() { + if ( fixedUpdate ) { + DoTranlate(); + } + if ( !everyFrame ) { + Finish(); + } + } + + void DoTranlate() { + var go = Fsm.GetOwnerDefaultTarget(gameObject); + var iso_object = go ? go.GetComponent() : null; + if ( iso_object ) { + var trans = vector.IsNone + ? new Vector3(x.Value, y.Value, z.Value) + : vector.Value; + + if ( !x.IsNone ) { + trans.x = x.Value; + } + if ( !y.IsNone ) { + trans.y = y.Value; + } + if ( !z.IsNone ) { + trans.z = z.Value; + } + + iso_object.position = iso_object.position + + trans * (perSecond ? Time.deltaTime : 1.0f); + } + } + } +} // IsoTools.PlayMaker.Actions \ No newline at end of file diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs.meta b/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs.meta new file mode 100644 index 0000000..88cd1ee --- /dev/null +++ b/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8c3a921d0e1aa47508856f6a97dc99f8 +timeCreated: 1449997832 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: