diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 5327042..1b30dbc 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -51,6 +51,10 @@
+
+
+
+
diff --git a/Assets/IsoTools/Examples/Scenes/Scene07.unity b/Assets/IsoTools/Examples/Scenes/Scene07.unity
index d73f81d..8c6fec3 100644
--- a/Assets/IsoTools/Examples/Scenes/Scene07.unity
+++ b/Assets/IsoTools/Examples/Scenes/Scene07.unity
@@ -102,7 +102,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalPosition.z
- value: 1.3000001
+ value: 1.4000001
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalRotation.x
@@ -422,8 +422,8 @@ MonoBehaviour:
colorIndex: 0
position:
serializedVersion: 2
- x: 240.82031
- y: 102.17969
+ x: 84.453125
+ y: 167.6875
width: 100
height: 32
isBreakpoint: 0
@@ -442,16 +442,28 @@ MonoBehaviour:
actionNames:
- IsoTools.PlayMaker.Actions.IsoTranslate
- HutongGames.PlayMaker.Actions.Wait
+ - IsoTools.PlayMaker.Actions.IsoGetPosition
+ - PlayMaker.ConditionalExpression.ConditionalExpression
customNames:
-
-
- actionEnabled: 0101
- actionIsOpen: 0101
- actionStartIndex: 0000000009000000
- actionHashCodes: 8ef8760048c01101
+ -
+ -
+ actionEnabled: 01010101
+ actionIsOpen: 01010101
+ actionStartIndex: 00000000090000000c00000012000000
+ actionHashCodes: 8ef8760048c011017ebd0202490c8701
unityObjectParams: []
fsmGameObjectParams: []
fsmOwnerDefaultParams:
+ - ownerOption: 0
+ gameObject:
+ useVariable: 0
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: {fileID: 0}
- ownerOption: 0
gameObject:
useVariable: 0
@@ -466,7 +478,13 @@ MonoBehaviour:
fsmEventTargetParams: []
fsmPropertyParams: []
layoutOptionParams: []
- fsmStringParams: []
+ fsmStringParams:
+ - useVariable: 0
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: iso_x == 5
fsmObjectParams: []
fsmVarParams: []
fsmArrayParams: []
@@ -496,6 +514,165 @@ MonoBehaviour:
showInInspector: 0
networkSync: 0
value: 1
+ - useVariable: 1
+ name: iso_x
+ tooltip:
+ showInInspector: 1
+ networkSync: 0
+ value: 0
+ - useVariable: 1
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: 0
+ - useVariable: 1
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: 0
+ fsmIntParams: []
+ fsmBoolParams:
+ - useVariable: 1
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: 0
+ fsmVector2Params: []
+ fsmVector3Params:
+ - useVariable: 1
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: {x: 0, y: 0, z: 0}
+ - useVariable: 1
+ name: iso_position
+ tooltip:
+ showInInspector: 1
+ networkSync: 0
+ value: {x: 0, y: 0, z: 0}
+ fsmColorParams: []
+ fsmRectParams: []
+ fsmQuaternionParams: []
+ stringParams:
+ - FINISHED
+ - TO_RESET_POSITION
+ -
+ byteData: 0000000001000000
+ arrayParamSizes:
+ arrayParamTypes: []
+ customTypeSizes:
+ customTypeNames: []
+ paramDataType: 140000001c0000000f0000000f0000000f000000010000000100000001000000010000000f0000001700000001000000140000001c0000000f0000000f0000000f00000001000000120000001700000017000000010000000100000011000000
+ paramName:
+ - gameObject
+ - vector
+ - x
+ - y
+ - z
+ - perSecond
+ - everyFrame
+ - lateUpdate
+ - fixedUpdate
+ - time
+ - finishEvent
+ - realTime
+ - gameObject
+ - vector
+ - x
+ - y
+ - z
+ - everyFrame
+ - expression
+ - isTrueEvent
+ - isFalseEvent
+ - everyFrame
+ - rawResult
+ - storeResult
+ paramDataPos: 000000000000000000000000010000000200000000000000010000000200000003000000030000000000000004000000010000000100000004000000050000000600000005000000000000000100000002000000060000000700000000000000
+ paramByteDataSize: 000000000000000000000000000000000000000001000000010000000100000001000000000000000000000001000000000000000000000000000000000000000000000001000000000000000000000000000000010000000100000000000000
+ - name: State 3
+ description:
+ colorIndex: 0
+ position:
+ serializedVersion: 2
+ x: 382.17188
+ y: 149.6875
+ width: 146
+ height: 32
+ isBreakpoint: 0
+ isSequence: 0
+ hideUnused: 0
+ transitions:
+ - fsmEvent:
+ name: FINISHED
+ isSystemEvent: 1
+ isGlobal: 0
+ toState: State 1
+ linkStyle: 0
+ linkConstraint: 0
+ colorIndex: 0
+ actionData:
+ actionNames:
+ - IsoTools.PlayMaker.Actions.IsoSetPosition
+ - HutongGames.PlayMaker.Actions.Wait
+ customNames:
+ -
+ -
+ actionEnabled: 0101
+ actionIsOpen: 0101
+ actionStartIndex: 0000000007000000
+ actionHashCodes: afff110548c01101
+ unityObjectParams: []
+ fsmGameObjectParams: []
+ fsmOwnerDefaultParams:
+ - ownerOption: 0
+ gameObject:
+ useVariable: 0
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: {fileID: 0}
+ animationCurveParams: []
+ functionCallParams: []
+ fsmTemplateControlParams: []
+ fsmEventTargetParams: []
+ fsmPropertyParams: []
+ layoutOptionParams: []
+ fsmStringParams: []
+ fsmObjectParams: []
+ fsmVarParams: []
+ fsmArrayParams: []
+ fsmEnumParams: []
+ fsmFloatParams:
+ - useVariable: 0
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: 0
+ - useVariable: 0
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: 0
+ - useVariable: 1
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: 0
+ - useVariable: 0
+ name:
+ tooltip:
+ showInInspector: 0
+ networkSync: 0
+ value: 1
fsmIntParams: []
fsmBoolParams: []
fsmVector2Params: []
@@ -511,39 +688,60 @@ MonoBehaviour:
fsmQuaternionParams: []
stringParams:
- FINISHED
- byteData: 0000000001
+ byteData: 000001
arrayParamSizes:
arrayParamTypes: []
customTypeSizes:
customTypeNames: []
- paramDataType: 140000001c0000000f0000000f0000000f000000010000000100000001000000010000000f0000001700000001000000
+ paramDataType: 140000001c0000000f0000000f0000000f00000001000000010000000f0000001700000001000000
paramName:
- gameObject
- vector
- x
- y
- z
- - perSecond
- everyFrame
- lateUpdate
- - fixedUpdate
- time
- finishEvent
- realTime
- paramDataPos: 000000000000000000000000010000000200000000000000010000000200000003000000030000000000000004000000
- paramByteDataSize: 000000000000000000000000000000000000000001000000010000000100000001000000000000000000000001000000
+ paramDataPos: 00000000000000000000000001000000020000000000000001000000030000000000000002000000
+ paramByteDataSize: 00000000000000000000000000000000000000000100000001000000000000000000000001000000
events:
- name: FINISHED
isSystemEvent: 1
isGlobal: 0
- globalTransitions: []
+ - name: TO_RESET_POSITION
+ isSystemEvent: 0
+ isGlobal: 0
+ globalTransitions:
+ - fsmEvent:
+ name: TO_RESET_POSITION
+ isSystemEvent: 0
+ isGlobal: 0
+ toState: State 3
+ linkStyle: 0
+ linkConstraint: 0
+ colorIndex: 0
variables:
- floatVariables: []
+ floatVariables:
+ - useVariable: 1
+ name: iso_x
+ tooltip:
+ showInInspector: 1
+ networkSync: 0
+ value: 0
intVariables: []
boolVariables: []
stringVariables: []
vector2Variables: []
- vector3Variables: []
+ vector3Variables:
+ - useVariable: 1
+ name: iso_position
+ tooltip:
+ showInInspector: 1
+ networkSync: 0
+ value: {x: 0, y: 0, z: 0}
colorVariables: []
rectVariables: []
quaternionVariables: []
@@ -555,7 +753,7 @@ MonoBehaviour:
enumVariables: []
categories:
-
- variableCategoryIDs:
+ variableCategoryIDs: 0000000000000000
description:
docUrl:
showStateLabel: 1
@@ -577,7 +775,7 @@ MonoBehaviour:
handleCollisionExit: 0
handleCollisionStay: 0
handleOnGUI: 0
- handleFixedUpdate: 0
+ handleFixedUpdate: 1
handleApplicationEvents: 0
fsmTemplate: {fileID: 0}
eventHandlerComponentsAdded: 0
@@ -598,7 +796,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalPosition.z
- value: 1.4000001
+ value: 1.3000001
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalRotation.x
@@ -656,7 +854,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalPosition.z
- value: 1.1
+ value: 1.2
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalRotation.x
@@ -811,7 +1009,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalPosition.z
- value: 1.2
+ value: 1.1
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalRotation.x
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs b/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs
new file mode 100644
index 0000000..3095745
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs
@@ -0,0 +1,57 @@
+using UnityEngine;
+using HutongGames.PlayMaker;
+
+namespace IsoTools.PlayMaker.Actions {
+ [ActionCategory("IsoTools")]
+ [HutongGames.PlayMaker.Tooltip("Gets the Position of a IsoObject and stores it in a Vector3 Variable or each Axis in a Float Variable")]
+ public class IsoGetPosition : FsmStateAction {
+ [RequiredField]
+ public FsmOwnerDefault gameObject;
+
+ [UIHint(UIHint.Variable)]
+ public FsmVector3 vector;
+
+ [UIHint(UIHint.Variable)]
+ public FsmFloat x;
+
+ [UIHint(UIHint.Variable)]
+ public FsmFloat y;
+
+ [UIHint(UIHint.Variable)]
+ public FsmFloat z;
+
+ public bool everyFrame;
+
+ public override void Reset() {
+ gameObject = null;
+ vector = null;
+ x = null;
+ y = null;
+ z = null;
+ everyFrame = false;
+ }
+
+ public override void OnEnter() {
+ DoGetPosition();
+ if ( !everyFrame ) {
+ Finish();
+ }
+ }
+
+ public override void OnUpdate() {
+ DoGetPosition();
+ }
+
+ void DoGetPosition() {
+ var go = Fsm.GetOwnerDefaultTarget(gameObject);
+ var iso_object = go ? go.GetComponent() : null;
+ if ( iso_object ) {
+ var position = iso_object.position;
+ vector.Value = position;
+ x.Value = position.x;
+ y.Value = position.y;
+ z.Value = position.z;
+ }
+ }
+ }
+} // IsoTools.PlayMaker.Actions
\ No newline at end of file
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs.meta b/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs.meta
new file mode 100644
index 0000000..6f43347
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c611ab0e954f04d81bb71728da293513
+timeCreated: 1450001517
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs b/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs
new file mode 100644
index 0000000..254fa96
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs
@@ -0,0 +1,57 @@
+using UnityEngine;
+using HutongGames.PlayMaker;
+
+namespace IsoTools.PlayMaker.Actions {
+ [ActionCategory("IsoTools")]
+ [HutongGames.PlayMaker.Tooltip("Gets the TilePosition of a IsoObject and stores it in a Vector3 Variable or each Axis in a Float Variable")]
+ public class IsoGetTilePosition : FsmStateAction {
+ [RequiredField]
+ public FsmOwnerDefault gameObject;
+
+ [UIHint(UIHint.Variable)]
+ public FsmVector3 vector;
+
+ [UIHint(UIHint.Variable)]
+ public FsmFloat x;
+
+ [UIHint(UIHint.Variable)]
+ public FsmFloat y;
+
+ [UIHint(UIHint.Variable)]
+ public FsmFloat z;
+
+ public bool everyFrame;
+
+ public override void Reset() {
+ gameObject = null;
+ vector = null;
+ x = null;
+ y = null;
+ z = null;
+ everyFrame = false;
+ }
+
+ public override void OnEnter() {
+ DoGetPosition();
+ if ( !everyFrame ) {
+ Finish();
+ }
+ }
+
+ public override void OnUpdate() {
+ DoGetPosition();
+ }
+
+ void DoGetPosition() {
+ var go = Fsm.GetOwnerDefaultTarget(gameObject);
+ var iso_object = go ? go.GetComponent() : null;
+ if ( iso_object ) {
+ var position = iso_object.tilePosition;
+ vector.Value = position;
+ x.Value = position.x;
+ y.Value = position.y;
+ z.Value = position.z;
+ }
+ }
+ }
+} // IsoTools.PlayMaker.Actions
\ No newline at end of file
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs.meta b/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs.meta
new file mode 100644
index 0000000..fb21bb6
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 99d3fea41e1994d8ca652d40c6e8bae5
+timeCreated: 1450007591
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs b/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs
new file mode 100644
index 0000000..86953c4
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs
@@ -0,0 +1,80 @@
+using UnityEngine;
+using HutongGames.PlayMaker;
+
+namespace IsoTools.PlayMaker.Actions {
+ [ActionCategory("IsoTools")]
+ [HutongGames.PlayMaker.Tooltip("Sets the Position of a IsoObject. To leave any axis unchanged, set variable to 'None'.")]
+ public class IsoSetPosition : FsmStateAction {
+ [RequiredField]
+ [HutongGames.PlayMaker.Tooltip("The GameObject to position.")]
+ public FsmOwnerDefault gameObject;
+
+ [UIHint(UIHint.Variable)]
+ [HutongGames.PlayMaker.Tooltip("Use a stored Vector3 position, and/or set individual axis below.")]
+ public FsmVector3 vector;
+
+ public FsmFloat x;
+ public FsmFloat y;
+ public FsmFloat z;
+
+ [HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
+ public bool everyFrame;
+
+ [HutongGames.PlayMaker.Tooltip("Perform in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")]
+ public bool lateUpdate;
+
+ public override void Reset() {
+ gameObject = null;
+ vector = null;
+ x = new FsmFloat{UseVariable = true};
+ y = new FsmFloat{UseVariable = true};
+ z = new FsmFloat{UseVariable = true};
+ everyFrame = false;
+ lateUpdate = false;
+ }
+
+ public override void OnEnter() {
+ if ( !everyFrame && !lateUpdate ) {
+ DoSetPosition();
+ Finish();
+ }
+ }
+
+ public override void OnUpdate() {
+ if ( !lateUpdate ) {
+ DoSetPosition();
+ }
+ }
+
+ public override void OnLateUpdate() {
+ if ( lateUpdate ) {
+ DoSetPosition();
+ }
+ if ( !everyFrame ) {
+ Finish();
+ }
+ }
+
+ void DoSetPosition() {
+ var go = Fsm.GetOwnerDefaultTarget(gameObject);
+ var iso_object = go ? go.GetComponent() : null;
+ if ( iso_object ) {
+ var position = vector.IsNone
+ ? iso_object.position
+ : vector.Value;
+
+ if ( !x.IsNone ) {
+ position.x = x.Value;
+ }
+ if ( !y.IsNone ) {
+ position.y = y.Value;
+ }
+ if ( !z.IsNone ) {
+ position.z = z.Value;
+ }
+
+ iso_object.position = position;
+ }
+ }
+ }
+} // IsoTools.PlayMaker.Actions
\ No newline at end of file
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs.meta b/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs.meta
new file mode 100644
index 0000000..15b8ed5
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f97bd76983db64be3adc438575153e6e
+timeCreated: 1450001531
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs b/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs
new file mode 100644
index 0000000..357de0a
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs
@@ -0,0 +1,80 @@
+using UnityEngine;
+using HutongGames.PlayMaker;
+
+namespace IsoTools.PlayMaker.Actions {
+ [ActionCategory("IsoTools")]
+ [HutongGames.PlayMaker.Tooltip("Sets the TilePosition of a IsoObject. To leave any axis unchanged, set variable to 'None'.")]
+ public class IsoSetTilePosition : FsmStateAction {
+ [RequiredField]
+ [HutongGames.PlayMaker.Tooltip("The GameObject to position.")]
+ public FsmOwnerDefault gameObject;
+
+ [UIHint(UIHint.Variable)]
+ [HutongGames.PlayMaker.Tooltip("Use a stored Vector3 position, and/or set individual axis below.")]
+ public FsmVector3 vector;
+
+ public FsmFloat x;
+ public FsmFloat y;
+ public FsmFloat z;
+
+ [HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
+ public bool everyFrame;
+
+ [HutongGames.PlayMaker.Tooltip("Perform in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")]
+ public bool lateUpdate;
+
+ public override void Reset() {
+ gameObject = null;
+ vector = null;
+ x = new FsmFloat{UseVariable = true};
+ y = new FsmFloat{UseVariable = true};
+ z = new FsmFloat{UseVariable = true};
+ everyFrame = false;
+ lateUpdate = false;
+ }
+
+ public override void OnEnter() {
+ if ( !everyFrame && !lateUpdate ) {
+ DoSetPosition();
+ Finish();
+ }
+ }
+
+ public override void OnUpdate() {
+ if ( !lateUpdate ) {
+ DoSetPosition();
+ }
+ }
+
+ public override void OnLateUpdate() {
+ if ( lateUpdate ) {
+ DoSetPosition();
+ }
+ if ( !everyFrame ) {
+ Finish();
+ }
+ }
+
+ void DoSetPosition() {
+ var go = Fsm.GetOwnerDefaultTarget(gameObject);
+ var iso_object = go ? go.GetComponent() : null;
+ if ( iso_object ) {
+ var position = vector.IsNone
+ ? iso_object.tilePosition
+ : vector.Value;
+
+ if ( !x.IsNone ) {
+ position.x = x.Value;
+ }
+ if ( !y.IsNone ) {
+ position.y = y.Value;
+ }
+ if ( !z.IsNone ) {
+ position.z = z.Value;
+ }
+
+ iso_object.tilePosition = position;
+ }
+ }
+ }
+} // IsoTools.PlayMaker.Actions
\ No newline at end of file
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs.meta b/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs.meta
new file mode 100644
index 0000000..003a6cb
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: da4f9180d267144b0ab45cccd2ac2787
+timeCreated: 1450007606
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs b/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs
index 1b0300f..fb324f9 100644
--- a/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs
@@ -85,22 +85,22 @@ namespace IsoTools.PlayMaker.Actions {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
var iso_object = go ? go.GetComponent() : null;
if ( iso_object ) {
- var trans = vector.IsNone
+ var translate = vector.IsNone
? new Vector3(x.Value, y.Value, z.Value)
: vector.Value;
if ( !x.IsNone ) {
- trans.x = x.Value;
+ translate.x = x.Value;
}
if ( !y.IsNone ) {
- trans.y = y.Value;
+ translate.y = y.Value;
}
if ( !z.IsNone ) {
- trans.z = z.Value;
+ translate.z = z.Value;
}
- iso_object.position = iso_object.position +
- trans * (perSecond ? Time.deltaTime : 1.0f);
+ iso_object.position +=
+ translate * (perSecond ? Time.deltaTime : 1.0f);
}
}
}