Shader "FlashTools/SwfIncrMask" { Properties { [PerRendererData] _MainTex("Main Texture", 2D) = "white" {} } SubShader { Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" } Cull Off Lighting Off ZWrite Off ColorMask 0 Blend One OneMinusSrcAlpha Pass { Stencil { Ref 0 Comp always Pass IncrSat } CGPROGRAM fixed4 _Tint; sampler2D _MainTex; sampler2D _GrabTexture; #include "UnityCG.cginc" #include "SwfBaseCG.cginc" #pragma vertex swf_mask_vert #pragma fragment swf_mask_frag ENDCG } } }