using UnityEngine; using UnityEditor; using System; using System.IO; using System.Linq; using System.Xml.Linq; namespace FlashTools.Internal { public class FlashAnimPostprocessor : AssetPostprocessor { static void OnPostprocessAllAssets( string[] imported_assets, string[] deleted_assets, string[] moved_assets, string[] moved_from_asset_paths) { var fta_assets = imported_assets .Where(p => Path.GetExtension(p).ToLower().Equals(".fta")); foreach ( var fta_asset in fta_assets ) { FtaAssetProcess(fta_asset); } } static void FtaAssetProcess(string fta_asset) { var flash_anim_data = LoadFlashAnimFromFtaFile(fta_asset); if ( flash_anim_data != null ) { var new_asset_path = Path.ChangeExtension(fta_asset, ".asset"); var new_asset = AssetDatabase.LoadAssetAtPath(new_asset_path); if ( !new_asset ) { new_asset = ScriptableObject.CreateInstance(); AssetDatabase.CreateAsset(new_asset, new_asset_path); } new_asset.Data = flash_anim_data; EditorUtility.SetDirty(new_asset); AssetDatabase.SaveAssets(); } } static FlashAnimData LoadFlashAnimFromFtaFile(string fta_path) { try { var fta_root_elem = XDocument.Load(fta_path).Document.Root; var flash_anim_data = new FlashAnimData(); LoadFlashAnimStageFromFtaRootElem (fta_root_elem, flash_anim_data); LoadFlashAnimLibraryFromFtaRootElem(fta_root_elem, flash_anim_data); LoadFlashAnimStringsFromFtaRootElem(fta_root_elem, flash_anim_data); return flash_anim_data; } catch ( Exception e ) { Debug.LogErrorFormat("Parsing FTA file error: {0}", e.Message); return null; } } // ----------------------------- // Stage // ----------------------------- static void LoadFlashAnimStageFromFtaRootElem(XElement root_elem, FlashAnimData data) { var stage_elem = root_elem.Element("stage"); LoadFlashAnimLayersFromFtaSymbolElem(stage_elem, data.Stage); } // ----------------------------- // Library // ----------------------------- static void LoadFlashAnimLibraryFromFtaRootElem(XElement root_elem, FlashAnimData data) { var library_elem = root_elem.Element("library"); LoadFlashAnimBitmapsFromFtaLibraryElem(library_elem, data); LoadFlashAnimSymbolsFromFtaLibraryElem(library_elem, data); } static void LoadFlashAnimBitmapsFromFtaLibraryElem(XElement library_elem, FlashAnimData data) { foreach ( var bitmap_elem in library_elem.Elements("bitmap") ) { var bitmap = new FlashAnimBitmapData(); bitmap.Id = SafeLoadStrFromElemAttr(bitmap_elem, "id", bitmap.Id); if ( string.IsNullOrEmpty(bitmap.Id) ) { throw new UnityException("bitmap id not found"); } bitmap.ImageSource = bitmap.Id + ".png"; // TODO: add image importer check data.Library.Bitmaps.Add(bitmap); } } static void LoadFlashAnimSymbolsFromFtaLibraryElem(XElement library_elem, FlashAnimData data) { foreach ( var symbol_elem in library_elem.Elements("symbol") ) { var symbol = new FlashAnimSymbolData(); symbol.Id = SafeLoadStrFromElemAttr(symbol_elem, "id", symbol.Id); if ( string.IsNullOrEmpty(symbol.Id) ) { throw new UnityException("symbol id not found"); } LoadFlashAnimLayersFromFtaSymbolElem(symbol_elem, symbol); data.Library.Symbols.Add(symbol); } } static void LoadFlashAnimLayersFromFtaSymbolElem(XElement symbol_elem, FlashAnimSymbolData data) { foreach ( var layer_elem in symbol_elem.Elements("layer") ) { var layer = new FlashAnimLayerData(); layer.Id = SafeLoadStrFromElemAttr (layer_elem, "id" , layer.Id); layer.Visible = SafeLoadBoolFromElemAttr(layer_elem, "visible" , layer.Visible); layer.LayerType = SafeLoadEnumFromElemAttr(layer_elem, "layer_type", FlashAnimLayerType.Normal); LoadFlashAnimFramesFromFtaLayerElem(layer_elem, layer); data.Layers.Add(layer); } } static void LoadFlashAnimFramesFromFtaLayerElem(XElement layer_elem, FlashAnimLayerData data) { foreach ( var frame_elem in layer_elem.Elements("frame") ) { var frame = new FlashAnimFrameData(); frame.Id = SafeLoadStrFromElemAttr(frame_elem, "id" , frame.Id); frame.Index = SafeLoadIntFromElemAttr(frame_elem, "index" , frame.Index); frame.Duration = SafeLoadIntFromElemAttr(frame_elem, "duration" , frame.Duration); LoadFlashAnimElemsFromFtaFrameElem(frame_elem, frame); data.Frames.Add(frame); } } static void LoadFlashAnimElemsFromFtaFrameElem(XElement frame_elem, FlashAnimFrameData data) { foreach ( var elem_elem in frame_elem.Elements("element") ) { var elem = new FlashAnimElemData(); elem.Id = SafeLoadStrFromElemAttr(elem_elem, "id" , elem.Id); elem.Depth = SafeLoadIntFromElemAttr(elem_elem, "depth" , elem.Depth); elem.Matrix = SafeLoadMatFromElemAttr(elem_elem, "matrix", elem.Matrix); LoadFlashAnimInstsFromFtaElemElem(elem_elem, elem); data.Elems.Add(elem); } } static void LoadFlashAnimInstsFromFtaElemElem(XElement elem_elem, FlashAnimElemData data) { foreach ( var inst_elem in elem_elem.Elements("instance") ) { var inst = new FlashAnimInstData(); inst.Type = SafeLoadEnumFromElemAttr(inst_elem, "type" , inst.Type); inst.SymbolType = SafeLoadEnumFromElemAttr(inst_elem, "symbol_type", inst.SymbolType); inst.BlendMode = SafeLoadEnumFromElemAttr(inst_elem, "blend_mode" , inst.BlendMode); inst.Asset = SafeLoadStrFromElemAttr (inst_elem, "asset" , inst.Asset); inst.Visible = SafeLoadBoolFromElemAttr(inst_elem, "visible" , inst.Visible); data.Insts.Add(inst); } } // ----------------------------- // Strings // ----------------------------- static void LoadFlashAnimStringsFromFtaRootElem(XElement root_elem, FlashAnimData data) { var strings_elem = root_elem.Element("strings"); foreach ( var string_elem in strings_elem.Elements("string") ) { var string_id = SafeLoadStrFromElemAttr(string_elem, "id" , null); var string_str = SafeLoadStrFromElemAttr(string_elem, "str", null); if ( !string.IsNullOrEmpty(string_id) && string_str != null ) { data.Strings.Add(string_id); data.Strings.Add(string_str); } } } // ----------------------------- // Common // ----------------------------- static string SafeLoadStrFromElemAttr(XElement elem, string attr_name, string def_value) { if ( elem != null && elem.Attribute(attr_name) != null ) { return elem.Attribute(attr_name).Value; } return def_value; } static int SafeLoadIntFromElemAttr(XElement elem, string attr_name, int def_value) { int value; if ( elem != null && int.TryParse(SafeLoadStrFromElemAttr(elem, attr_name, ""), out value) ) { return value; } return def_value; } static bool SafeLoadBoolFromElemAttr(XElement elem, string attr_name, bool def_value) { bool value; if ( elem != null && bool.TryParse(SafeLoadStrFromElemAttr(elem, attr_name, ""), out value) ) { return value; } return def_value; } static Matrix4x4 SafeLoadMatFromElemAttr(XElement elem, string attr_name, Matrix4x4 def_value) { // TODO: implme return def_value; } static T SafeLoadEnumFromElemAttr(XElement elem, string attr_name, T def_value) { try { return (T)Enum.Parse(typeof(T), SafeLoadStrFromElemAttr(elem, attr_name, "")); } catch ( Exception ) { return def_value; } } } }