using UnityEngine; using FTRuntime.Internal; using System.Collections.Generic; namespace FTRuntime { [PreferBinarySerialization] public class SwfAsset : ScriptableObject { [HideInInspector] public byte[] Data; [HideInInspector] public string Hash; [SwfReadOnly] public Texture2D Atlas; [HideInInspector] public SwfSettingsData Settings; [SwfDisplayName("Settings")] public SwfSettingsData Overridden; void Reset() { Data = new byte[0]; Hash = string.Empty; Atlas = null; Settings = SwfSettingsData.identity; Overridden = SwfSettingsData.identity; } } }