Open your flash animation in Adobe Flash (CS6 or above). ![](./Images/user-guide-1.png) Click the right button on movie clip which you want to export besides main timeline and go to the Properties. ![](./Images/user-guide-3.png) Choose "Export for ActionScript" and set name for clip in "Class" field. ![](./Images/user-guide-4.png) You can add **anchor** frame labels to separate timeline to different named sequences. ![](./Images/user-guide-2.png) Run export script (_FlashTools/FlashExport/FlashExport.jsfl_) for your flash animation. The script optimizes an animation, rasterizes vector graphics and export .swf file which is compatible with the toolset. ![](./Images/user-guide-5.png) ![](./Images/user-guide-6.png) Move exported .swf file to your unity project (You may find this .swf file at _export folder next to .fla file). ![](./Images/user-guide-7.png) .swf file will be automatically converted to unity asset with proper settings. Open them to change texture packing settings (by default it uses settings from _"FlashTools/Resources/SwfSettings"_). ![](./Images/user-guide-8.png) Now you can select exported clip and add it to scene or create a prefab. ![](./Images/user-guide-9.png) In instance properties you can change any settings like a sorting layer, play mode, current frame and etc. ![](./Images/user-guide-10.png) Enjoy!