diff --git a/Assets/FlashTools/Scripts/Editor/FTEditor/SwfPropertyDrawers.cs b/Assets/FlashTools/Scripts/Editor/FTEditor/SwfPropertyDrawers.cs index 0086394..45c386e 100644 --- a/Assets/FlashTools/Scripts/Editor/FTEditor/SwfPropertyDrawers.cs +++ b/Assets/FlashTools/Scripts/Editor/FTEditor/SwfPropertyDrawers.cs @@ -5,6 +5,7 @@ using System.Linq; using System.Collections.Generic; using FTRuntime; +using FTRuntime.Internal; namespace FTEditor { diff --git a/Assets/FlashTools/Scripts/FTRuntime/SwfAttributes.cs b/Assets/FlashTools/Scripts/FTRuntime/Internal/SwfAttributes.cs similarity index 97% rename from Assets/FlashTools/Scripts/FTRuntime/SwfAttributes.cs rename to Assets/FlashTools/Scripts/FTRuntime/Internal/SwfAttributes.cs index 1a36c82..8797e62 100644 --- a/Assets/FlashTools/Scripts/FTRuntime/SwfAttributes.cs +++ b/Assets/FlashTools/Scripts/FTRuntime/Internal/SwfAttributes.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace FTRuntime { +namespace FTRuntime.Internal { public class SwfIntRangeAttribute : PropertyAttribute { public int Min; public int Max; diff --git a/Assets/FlashTools/Scripts/FTRuntime/SwfAttributes.cs.meta b/Assets/FlashTools/Scripts/FTRuntime/Internal/SwfAttributes.cs.meta similarity index 100% rename from Assets/FlashTools/Scripts/FTRuntime/SwfAttributes.cs.meta rename to Assets/FlashTools/Scripts/FTRuntime/Internal/SwfAttributes.cs.meta diff --git a/Assets/FlashTools/Scripts/FTRuntime/SwfAsset.cs b/Assets/FlashTools/Scripts/FTRuntime/SwfAsset.cs index 3bca5cd..6392701 100644 --- a/Assets/FlashTools/Scripts/FTRuntime/SwfAsset.cs +++ b/Assets/FlashTools/Scripts/FTRuntime/SwfAsset.cs @@ -1,4 +1,5 @@ using UnityEngine; +using FTRuntime.Internal; using System.Collections.Generic; namespace FTRuntime { diff --git a/Assets/FlashTools/Scripts/FTRuntime/SwfSettings.cs b/Assets/FlashTools/Scripts/FTRuntime/SwfSettings.cs index 80590d2..30a6079 100644 --- a/Assets/FlashTools/Scripts/FTRuntime/SwfSettings.cs +++ b/Assets/FlashTools/Scripts/FTRuntime/SwfSettings.cs @@ -1,4 +1,5 @@ using UnityEngine; +using FTRuntime.Internal; namespace FTRuntime { [System.Serializable]