From dcf685aed6e9b94ac798f5061b2a9d03e0ebfae7 Mon Sep 17 00:00:00 2001 From: BlackMATov Date: Thu, 24 Jan 2019 01:42:36 +0700 Subject: [PATCH] fix 2018.3.2f1 compilation --- Assets/FlashTools/Docs/CHANGELOG.md | 3 +++ Assets/FlashTools/Docs/README.md | 2 +- .../FlashTools/Scripts/Editor/FTEditor/SwfEditorUtils.cs | 4 ++-- ProjectSettings/ProjectVersion.txt | 2 +- ProjectStuff/FlashTools.org | 9 ++++++++- 5 files changed, 15 insertions(+), 5 deletions(-) diff --git a/Assets/FlashTools/Docs/CHANGELOG.md b/Assets/FlashTools/Docs/CHANGELOG.md index 3f30b1a..c5dd95b 100644 --- a/Assets/FlashTools/Docs/CHANGELOG.md +++ b/Assets/FlashTools/Docs/CHANGELOG.md @@ -1,3 +1,6 @@ +###### Version 1.3.14 +* Fix 2018.3.2f1 compilation + ###### Version 1.3.13 * Fix preview shutdown warning diff --git a/Assets/FlashTools/Docs/README.md b/Assets/FlashTools/Docs/README.md index a0e2c4b..bb0ed84 100644 --- a/Assets/FlashTools/Docs/README.md +++ b/Assets/FlashTools/Docs/README.md @@ -26,7 +26,7 @@ Convert your flash animation for Unity easy! * Export marked "for export" clips and main timeline * Live preview of animations in the Unity editor -Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included. +Supports Unity 2017.4 (LTS) and newer, both Personal and Pro. Full C# source code included. Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you! diff --git a/Assets/FlashTools/Scripts/Editor/FTEditor/SwfEditorUtils.cs b/Assets/FlashTools/Scripts/Editor/FTEditor/SwfEditorUtils.cs index f9605aa..99c3aa9 100644 --- a/Assets/FlashTools/Scripts/Editor/FTEditor/SwfEditorUtils.cs +++ b/Assets/FlashTools/Scripts/Editor/FTEditor/SwfEditorUtils.cs @@ -3,11 +3,11 @@ using UnityEditor; using System.IO; using System.Linq; -using System.Collections.Generic; using System.Security.Cryptography; using System.Runtime.Serialization.Formatters.Binary; using Ionic.Zlib; +using IZ = Ionic.Zlib; using FTRuntime; @@ -214,7 +214,7 @@ namespace FTEditor { static byte[] CompressBuffer(byte[] bytes, System.Action progress_act) { using ( var output = new MemoryStream() ) { - using ( var compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.Default) ) { + using ( var compressor = new ZlibStream(output, IZ.CompressionMode.Compress, IZ.CompressionLevel.Default) ) { var n = 0; while ( n < bytes.Length ) { var count = Mathf.Min(4 * 1024, bytes.Length - n); diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index fdd37c4..2ab6f35 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1 +1 @@ -m_EditorVersion: 2017.4.13f1 +m_EditorVersion: 2017.4.17f1 diff --git a/ProjectStuff/FlashTools.org b/ProjectStuff/FlashTools.org index dce658f..71ecc99 100644 --- a/ProjectStuff/FlashTools.org +++ b/ProjectStuff/FlashTools.org @@ -47,7 +47,7 @@ https://github.com/MattRix/UnityDecompiled/blob/master/UnityEditor/UnityEditor/P **** Нужен ворнинг на использование флеш-ide старой версии **** Возможность конфигурировать параметры групп в редакторе, а не только в рантайме https://gist.github.com/talecrafter/111ea3345911bd238f4998b4d5a04bf3 -** TODO Версия 1.3.13 +** TODO Версия 1.3.XX *** Общее **** TODO Написать гайд по качеству выгружаемых анимаций **** TODO Гайд по использованию ETC1 текстур для анимаций @@ -69,6 +69,13 @@ https://gist.github.com/talecrafter/111ea3345911bd238f4998b4d5a04bf3 **** TODO Возможно проблемы с DX9 UNITY_UV_STARTS_AT_TOP UNITY_HALF_TEXEL_OFFSET +** DONE Версия 1.3.14 +*** Баги +**** DONE Сломалась компиляция в 2018.3.2f1 +** DONE Версия 1.3.13 +*** Баги +**** DONE Ворнинги на закрытии превью анимации +**** DONE Заменить иконки где используются логотипы юнити ** DONE Версия 1.3.12 *** Общее **** DONE Минимальная версия 2017 LTS