local evo = require 'evolved' evo.debug_mode(true) --- --- --- --- --- local __table_unpack = (function() ---@diagnostic disable-next-line: deprecated return table.unpack or unpack end)() --- --- --- --- --- local all_entity_list = {} ---@type evolved.entity[] for i = 1, math.random(1, 10) do local entity = evo.id() all_entity_list[i] = entity end for _, entity in ipairs(all_entity_list) do for _ = 0, math.random(0, #all_entity_list) do local fragment = all_entity_list[math.random(1, #all_entity_list)] evo.set(entity, fragment) end if math.random(1, 5) == 1 then evo.set(entity, evo.UNIQUE) end end --- --- --- --- --- for _, entity in ipairs(all_entity_list) do local entity_clone = evo.clone(entity) for fragment in evo.each(entity_clone) do assert(not evo.has(fragment, evo.UNIQUE)) end for fragment in evo.each(entity) do assert(evo.has(entity_clone, fragment) or evo.has(fragment, evo.UNIQUE)) end evo.destroy(entity_clone) end --- --- --- --- --- if math.random(1, 2) == 1 then evo.collect_garbage() end evo.destroy(__table_unpack(all_entity_list)) if math.random(1, 2) == 1 then evo.collect_garbage() end