local evo = require 'evolved' evo.debug_mode(true) --- --- --- --- --- local __table_unpack = (function() ---@diagnostic disable-next-line: deprecated return table.unpack or unpack end)() --- --- --- --- --- local all_fragment_list = {} ---@type evolved.fragment[] for i = 1, math.random(1, 10) do local fragment = evo.builder() :default(42) :spawn() all_fragment_list[i] = fragment end for _, fragment in ipairs(all_fragment_list) do if math.random(1, 2) == 1 then for _ = 0, math.random(0, #all_fragment_list) do local require_list = evo.get(fragment, evo.REQUIRES) or {} require_list[#require_list + 1] = all_fragment_list[math.random(1, #all_fragment_list)] evo.set(fragment, evo.REQUIRES, require_list) end end end local all_entity_list = {} ---@type evolved.entity[] for i = 1, math.random(1, 10) do local entity = evo.id() all_entity_list[i] = entity for _ = 0, math.random(0, #all_fragment_list) do local fragment = all_fragment_list[math.random(1, #all_fragment_list)] if math.random(1, 2) == 1 then evo.set(entity, fragment, 42) else local query = evo.builder() :include(all_fragment_list[math.random(1, #all_fragment_list)]) :spawn() evo.batch_set(query, fragment, 42) evo.destroy(query) end end end for _ = 1, math.random(1, #all_entity_list) do local components = {} for _ = 1, math.random(1, #all_fragment_list) do local fragment = all_fragment_list[math.random(1, #all_fragment_list)] components[fragment] = 42 end all_entity_list[#all_entity_list + 1] = evo.spawn(components) end for _ = 1, math.random(1, #all_entity_list) do local prefab = all_entity_list[math.random(1, #all_entity_list)] all_entity_list[#all_entity_list + 1] = evo.clone(prefab) end --- --- --- --- --- local function collect_required_fragments_for(fragment, req_fragment_set, req_fragment_list) local fragment_requires = evo.get(fragment, evo.REQUIRES) or {} for _, required_fragment in ipairs(fragment_requires) do if not req_fragment_set[required_fragment] then req_fragment_set[required_fragment] = true req_fragment_list[#req_fragment_list + 1] = required_fragment collect_required_fragments_for(required_fragment, req_fragment_set, req_fragment_list) end end end for _, entity in ipairs(all_entity_list) do for fragment in evo.each(entity) do local req_fragment_list = {} collect_required_fragments_for(fragment, {}, req_fragment_list) for _, required_fragment in ipairs(req_fragment_list) do assert(evo.has(entity, required_fragment)) local required_component = evo.get(entity, required_fragment) assert(required_component == 42) end end end --- --- --- --- --- if math.random(1, 2) == 1 then evo.collect_garbage() end if math.random(1, 2) == 1 then evo.destroy(__table_unpack(all_entity_list)) if math.random(1, 2) == 1 then evo.collect_garbage() end evo.destroy(__table_unpack(all_fragment_list)) else evo.destroy(__table_unpack(all_fragment_list)) if math.random(1, 2) == 1 then evo.collect_garbage() end evo.destroy(__table_unpack(all_entity_list)) end if math.random(1, 2) == 1 then evo.collect_garbage() end