local evo = require 'evolved' evo.debug_mode(true) --- --- --- --- --- local __table_unpack = (function() ---@diagnostic disable-next-line: deprecated return table.unpack or unpack end)() --- --- --- --- --- local all_entity_list = {} ---@type evolved.entity[] for i = 1, math.random(1, 10) do local entity = evo.id() all_entity_list[i] = entity end for _, entity in ipairs(all_entity_list) do for _ = 0, math.random(0, #all_entity_list) do local fragment = all_entity_list[math.random(1, #all_entity_list)] evo.set(entity, fragment) end if math.random(1, 5) == 1 then evo.set(entity, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY) end if math.random(1, 5) == 1 then evo.set(entity, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT) end end --- --- --- --- --- local should_be_destroyed_entity_set = {} ---@type table local should_be_destroyed_entity_list = {} ---@type evolved.entity[] local should_be_destroyed_entity_count = 0 ---@type integer local function collect_destroyed_entities_with(entity) local entity_destruction_policy = evo.get(entity, evo.DESTRUCTION_POLICY) or evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT if entity_destruction_policy == evo.DESTRUCTION_POLICY_DESTROY_ENTITY then for _, other_entity in ipairs(all_entity_list) do if evo.has(other_entity, entity) and not should_be_destroyed_entity_set[other_entity] then should_be_destroyed_entity_count = should_be_destroyed_entity_count + 1 should_be_destroyed_entity_list[should_be_destroyed_entity_count] = other_entity should_be_destroyed_entity_set[other_entity] = should_be_destroyed_entity_count end end end end local destroying_entity_list = {} ---@type evolved.entity[] for i = 1, math.random(1, #all_entity_list) do local destroying_entity = all_entity_list[math.random(1, #all_entity_list)] destroying_entity_list[i] = destroying_entity collect_destroyed_entities_with(destroying_entity) end do local r = math.random(1, 4) if r == 1 then evo.destroy(__table_unpack(destroying_entity_list)) elseif r == 2 then assert(evo.defer()) evo.destroy(__table_unpack(destroying_entity_list)) assert(evo.commit()) elseif r == 3 then for _, destroying_entity in ipairs(destroying_entity_list) do evo.destroy(destroying_entity) end elseif r == 4 then assert(evo.defer()) for _, destroying_entity in ipairs(destroying_entity_list) do evo.destroy(destroying_entity) end assert(evo.commit()) end end --- --- --- --- --- local all_chunk_query = evo.spawn() for chunk in evo.execute(all_chunk_query) do assert(not chunk:has_any(__table_unpack(destroying_entity_list))) assert(not chunk:has_any(__table_unpack(should_be_destroyed_entity_list))) end for _, destroying_entity in ipairs(destroying_entity_list) do assert(not evo.alive(destroying_entity)) end for _, destroyed_entity in ipairs(should_be_destroyed_entity_list) do assert(not evo.alive(destroyed_entity)) end --- --- --- --- --- if math.random(1, 2) == 1 then evo.collect_garbage() end evo.destroy(__table_unpack(all_entity_list)) if math.random(1, 2) == 1 then evo.collect_garbage() end