# evolved.lua (work in progress) > Evolved ECS (Entity-Component-System) for Lua [![language][badge.language]][language] [![license][badge.license]][license] [badge.language]: https://img.shields.io/badge/language-Lua-orange [badge.license]: https://img.shields.io/badge/license-MIT-blue [language]: https://en.wikipedia.org/wiki/Lua_(programming_language) [license]: https://en.wikipedia.org/wiki/MIT_License [evolved]: https://github.com/BlackMATov/evolved.lua ## Requirements - [lua](https://www.lua.org/) **>= 5.1** - [luajit](https://luajit.org/) **>= 2.0** ## Predefs ``` TAG :: fragment DEFAULT :: fragment CONSTRUCT :: fragment INCLUDES :: fragment EXCLUDES :: fragment ON_SET :: fragment ON_ASSIGN :: fragment ON_INSERT :: fragment ON_REMOVE :: fragment ``` ## Functions ``` id :: integer? -> id... pack :: integer, integer -> id unpack :: id -> integer, integer defer :: boolean commit :: boolean is_alive :: entity -> boolean is_empty :: entity -> boolean get :: entity, fragment... -> component... has :: entity, fragment -> boolean has_all :: entity, fragment... -> boolean has_any :: entity, fragment... -> boolean set :: entity, fragment, any... -> boolean, boolean assign :: entity, fragment, any... -> boolean, boolean insert :: entity, fragment, any... -> boolean, boolean remove :: entity, fragment... -> boolean, boolean clear :: entity -> boolean, boolean destroy :: entity -> boolean, boolean batch_set :: query, fragment, any... -> integer, boolean batch_assign :: query, fragment, any... -> integer, boolean batch_insert :: query, fragment, any... -> integer, boolean batch_remove :: query, fragment... -> integer, boolean batch_clear :: query -> integer, boolean batch_destroy :: query -> integer, boolean chunk :: fragment... -> chunk?, entity[]? select :: chunk, fragment... -> component[]... each :: entity -> {each_state? -> fragment?, component?}, each_state? execute :: query -> {execute_state? -> chunk?, entity[]?}, execute_state? ``` ## [License (MIT)](./LICENSE.md)