local evo = require 'evolved' evo.debug_mode(true) --- --- --- --- --- local __table_unpack = (function() ---@diagnostic disable-next-line: deprecated return table.unpack or unpack end)() --- --- --- --- --- local all_entity_list = {} ---@type evolved.entity[] for i = 1, math.random(1, 10) do local entity = evo.id() all_entity_list[i] = entity end for _, entity in ipairs(all_entity_list) do for _ = 0, math.random(0, #all_entity_list) do local fragment = all_entity_list[math.random(1, #all_entity_list)] evo.set(entity, fragment) end if math.random(1, 5) == 1 then evo.set(entity, evo.EXPLICIT) end end --- --- --- --- --- for _ = 1, 100 do local include_set = {} ---@type table local include_list = {} ---@type evolved.entity[] local include_count = 0 for _ = 1, math.random(1, #all_entity_list) do local include = all_entity_list[math.random(1, #all_entity_list)] if not include_set[include] then include_count = include_count + 1 include_set[include] = include_count include_list[include_count] = include end end local q = evo.builder():include(__table_unpack(include_list)):spawn() for chunk in evo.execute(q) do local fragment_list, fragment_count = chunk:fragments() for i = 1, fragment_count do local fragment = fragment_list[i] assert(include_set[fragment] or not evo.has(fragment, evo.EXPLICIT)) end end evo.destroy(q) end --- --- --- --- --- evo.destroy(__table_unpack(all_entity_list)) evo.collect_garbage()