local evo = require 'evolved' evo.debug_mode(true) --- --- --- --- --- local __table_unpack = (function() ---@diagnostic disable-next-line: deprecated return table.unpack or unpack end)() --- --- --- --- --- local all_entity_list = {} ---@type evolved.entity[] for i = 1, math.random(1, 10) do local entity = evo.id() all_entity_list[i] = entity end for _, entity in ipairs(all_entity_list) do for _ = 0, math.random(0, #all_entity_list) do local fragment = all_entity_list[math.random(1, #all_entity_list)] evo.set(entity, fragment) end if math.random(1, 5) == 1 then evo.set(entity, evo.DESTROY_POLICY, evo.DESTROY_POLICY_DESTROY_ENTITY) end if math.random(1, 5) == 1 then evo.set(entity, evo.DESTROY_POLICY, evo.DESTROY_POLICY_REMOVE_FRAGMENT) end end --- --- --- --- --- local should_be_destroyed_entity_set = {} ---@type table local should_be_destroyed_entity_list = {} ---@type evolved.entity[] local should_be_destroyed_entity_count = 0 ---@type integer local function collect_destroyed_entities_with(entity) local entity_destroy_policy = evo.get(entity, evo.DESTROY_POLICY) or evo.DESTROY_POLICY_REMOVE_FRAGMENT if entity_destroy_policy == evo.DESTROY_POLICY_DESTROY_ENTITY then for _, other_entity in ipairs(all_entity_list) do if evo.has(other_entity, entity) and not should_be_destroyed_entity_set[other_entity] then should_be_destroyed_entity_count = should_be_destroyed_entity_count + 1 should_be_destroyed_entity_list[should_be_destroyed_entity_count] = other_entity should_be_destroyed_entity_set[other_entity] = should_be_destroyed_entity_count end end end end local destroying_include_list = {} ---@type evolved.entity[] for i = 1, math.random(1, #all_entity_list) do local destroying_include = all_entity_list[math.random(1, #all_entity_list)] destroying_include_list[i] = destroying_include end for _, entity in ipairs(all_entity_list) do if evo.has_all(entity, __table_unpack(destroying_include_list)) then collect_destroyed_entities_with(entity) end end do local r = math.random(1, 2) local q = evo.builder():include(__table_unpack(destroying_include_list)):build() if r == 1 then evo.batch_destroy(q) elseif r == 2 then assert(evo.defer()) evo.batch_destroy(q) assert(evo.commit()) end end --- --- --- --- --- local all_chunk_query = evo.builder():build() for chunk in evo.execute(all_chunk_query) do assert(not evo.has_any(chunk, __table_unpack(should_be_destroyed_entity_list))) for _, fragment in ipairs(evo.fragments(chunk)) do assert(not evo.has_all(fragment, __table_unpack(destroying_include_list))) end end for _, destroyed_entity in ipairs(should_be_destroyed_entity_list) do assert(not evo.is_alive(destroyed_entity)) end --- --- --- --- --- evo.destroy(__table_unpack(all_entity_list)) evo.collect_garbage()