local evo = require 'evolved' local basics = require 'develop.basics' evo.debug_mode(false) local N = 1000 local F1, F2, F3, F4, F5 = evo.id(5) local Q1 = evo.builder():include(F1):spawn() print '----------------------------------------' basics.describe_bench(string.format('Multi Spawn Benchmarks: Simple Spawn | %d entities with 1 component', N), function() local spawn = evo.spawn local components = { [F1] = true } for _ = 1, N do spawn(components) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Multi Spawn Benchmarks: Simple Spawn | %d entities with 5 components', N), function() local spawn = evo.spawn local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true } for _ = 1, N do spawn(components) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Multi Spawn Benchmarks: Multi Spawn | %d entities with 1 component', N), function() local multi_spawn = evo.multi_spawn local components = { [F1] = true } multi_spawn(N, components) evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Multi Spawn Benchmarks: Multi Spawn | %d entities with 5 components', N), function() local multi_spawn = evo.multi_spawn local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true } multi_spawn(N, components) evo.batch_destroy(Q1) end)