local evo = require 'evolved' local basics = require 'develop.basics' evo.debug_mode(false) local N = 1000 local F1, F2, F3, F4, F5 = evo.id(5) local Q1 = evo.builder():include(F1):spawn() local B1 = evo.builder() local B3 = evo.builder() local B5 = evo.builder() local R1 = evo.builder():require(F1):spawn() local R3 = evo.builder():require(F1, F2, F3):spawn() local R5 = evo.builder():require(F1, F2, F3, F4, F5):spawn() print '----------------------------------------' basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 component', N), function() local spawn = evo.spawn local components = { [F1] = true } for _ = 1, N do spawn(components) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 components', N), function() local spawn = evo.spawn local components = { [F1] = true, [F2] = true, [F3] = true } for _ = 1, N do spawn(components) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 components', N), function() local spawn = evo.spawn local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true } for _ = 1, N do spawn(components) end evo.batch_destroy(Q1) end) print '----------------------------------------' basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 required component', N), function() local spawn = evo.spawn local components = { [R1] = true } for _ = 1, N do spawn(components) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 required components', N), function() local spawn = evo.spawn local components = { [R3] = true } for _ = 1, N do spawn(components) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 required components', N), function() local spawn = evo.spawn local components = { [R5] = true } for _ = 1, N do spawn(components) end evo.batch_destroy(Q1) end) print '----------------------------------------' basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 component', N), function() local set, spawn = B1.set, B1.spawn for _ = 1, N do set(B1, F1) spawn(B1) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 components', N), function() local set, spawn = B3.set, B3.spawn for _ = 1, N do set(B3, F1) set(B3, F2) set(B3, F3) spawn(B3) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 components', N), function() local set, spawn = B5.set, B5.spawn for _ = 1, N do set(B5, F1) set(B5, F2) set(B5, F3) set(B5, F4) set(B5, F5) spawn(B5) end evo.batch_destroy(Q1) end) print '----------------------------------------' basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 required component', N), function() local set, spawn = B1.set, B1.spawn for _ = 1, N do set(B1, R1) spawn(B1) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 required components', N), function() local set, spawn = B3.set, B3.spawn for _ = 1, N do set(B3, R3) spawn(B3) end evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 required components', N), function() local set, spawn = B5.set, B5.spawn for _ = 1, N do set(B5, R5) spawn(B5) end evo.batch_destroy(Q1) end) print '----------------------------------------' basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 component', N), function() local multi_spawn = evo.multi_spawn local components = { [F1] = true } multi_spawn(N, components) evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 components', N), function() local multi_spawn = evo.multi_spawn local components = { [F1] = true, [F2] = true, [F3] = true } multi_spawn(N, components) evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 components', N), function() local multi_spawn = evo.multi_spawn local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true } multi_spawn(N, components) evo.batch_destroy(Q1) end) print '----------------------------------------' basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 required component', N), function() local multi_spawn = evo.multi_spawn local components = { [F1] = true } multi_spawn(N, components) evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 required components', N), function() local multi_spawn = evo.multi_spawn local components = { [R3] = true } multi_spawn(N, components) evo.batch_destroy(Q1) end) basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 required components', N), function() local multi_spawn = evo.multi_spawn local components = { [R5] = true } multi_spawn(N, components) evo.batch_destroy(Q1) end)