---@class world local world = { } ---@overload fun(): gobject ---@overload fun(prefab: prefab): gobject ---@overload fun(parent: node): gobject ---@overload fun(prefab: prefab, parent: node): gobject ---@overload fun(parent: node, transform: t3f): gobject ---@overload fun(prefab: prefab, parent: node, transform: t3f): gobject ---@return gobject function world:instantiate(...) end ---@type world _G.the_world = _G.the_world or world