---@class spine_player local spine_player = { ---@type spine_asset spine = nil } ---@param self spine_player ---@param name string ---@return boolean function spine_player.skin(self, name) end ---@param self spine_player ---@param slot string ---@param name string ---@return boolean function spine_player.attachment(self, slot, name) end ---@param self spine_player ---@param name string ---@return boolean function spine_player.has_skin(self, name) end ---@param self spine_player ---@param name string ---@return boolean function spine_player.has_animation(self, name) end ---@param self spine_player ---@param cmd spine_player_command function spine_player.add_command(self, cmd) end -- ----------------------------------------------------------------------------- -- -- events -- -- ----------------------------------------------------------------------------- ---@alias spine_player_event spine_player_custom_evt | spine_player_end_evt | spine_player_complete_evt -- -- custom_evt -- ---@class spine_player_custom_evt spine_player.custom_evt = { ---@type string name = "", ---@type integer int_value = 0, ---@type number float_value = 0, ---@type string string_value = "" } ---@param name string ---@return spine_player_custom_evt function spine_player.custom_evt.new(name) end -- -- end_evt -- ---@class spine_player_end_evt spine_player.end_evt = { ---@type string message = "" } ---@param message string ---@return spine_player_end_evt function spine_player.end_evt.new(message) end -- -- complete_evt -- ---@class spine_player_complete_evt spine_player.complete_evt = { ---@type string message = "" } ---@param message string ---@return spine_player_complete_evt function spine_player.complete_evt.new(message) end -- ----------------------------------------------------------------------------- -- -- commands -- -- ----------------------------------------------------------------------------- ---@alias spine_player_command spine_player_clear_track_cmd | spine_player_set_anim_cmd | spine_player_add_anim_cmd | spine_player_set_empty_anim_cmd | spine_player_add_empty_anim_cmd -- -- clear_track_cmd -- ---@class spine_player_clear_track_cmd spine_player.clear_track_cmd = { ---@type integer track = 0 } ---@param track integer ---@return spine_player_clear_track_cmd function spine_player.clear_track_cmd.new(track) end -- -- set_anim_cmd -- ---@class spine_player_set_anim_cmd spine_player.set_anim_cmd = { ---@type integer track = 0, ---@type string name = "", ---@type boolean loop = false, ---@type string end_message = "", ---@type string complete_message = "" } ---@param track integer ---@param name string ---@return spine_player_set_anim_cmd function spine_player.set_anim_cmd.new(track, name) end -- -- add_anim_cmd -- ---@class spine_player_add_anim_cmd spine_player.add_anim_cmd = { ---@type integer track = 0, ---@type string name = "", ---@type boolean loop = false, ---@type number delay = 0, ---@type string end_message = "", ---@type string complete_message = "" } ---@param track integer ---@param name string ---@return spine_player_add_anim_cmd function spine_player.add_anim_cmd.new(track, name) end -- -- set_empty_anim_cmd -- ---@class spine_player_set_empty_anim_cmd spine_player.set_empty_anim_cmd = { ---@type integer track = 0, ---@type number mix_duration = 0, ---@type string end_message = "", ---@type string complete_message = "" } ---@param track integer ---@return spine_player_set_empty_anim_cmd function spine_player.set_empty_anim_cmd.new(track) end -- -- add_empty_anim_cmd -- ---@class spine_player_add_empty_anim_cmd spine_player.add_empty_anim_cmd = { ---@type integer track = 0, ---@type number delay = 0, ---@type number mix_duration = 0, ---@type string end_message = "", ---@type string complete_message = "" } ---@param track integer ---@return spine_player_add_empty_anim_cmd function spine_player.add_empty_anim_cmd.new(track) end -- ----------------------------------------------------------------------------- -- -- globals -- -- ----------------------------------------------------------------------------- ---@type spine_player _G.spine_player = _G.spine_player or spine_player